Reputation: 115
I am new into boost::asio so my question maight be dumb - sorry if it is such. I am writing asynchronous server application with keepalive (multiple requests may be sent on single connection).
Connection handling routine is simple:
In a loop:
schedule read request with socket->async_read_some(buffer, handler)
from handler schedule write response with async_write.
The problem I am facing is that when handler passed to async_read_some is called by on of io_service threads, buffers may actually contain more data than single request (e.g. part of next request sent by client).
I do not want to (and cannot if it is only part of request) handle this remaining bytes at the moment. I would like to do it after handling previous request is finished.
It would be easy to address this if I had the possiblity to reinject unnecessary remainging data back to the socket. So it is handled on next async_read_some call.
Is there such possiblity in boost::asio or do I have to store the remaining data somewhere aside, and handle it myself with extra code.
Upvotes: 1
Views: 3437
Reputation: 1620
I think what you are looking for is asio::streambuf.
Basically, you can inspect your seeded streambuf as a char*, read as much as you see fit, and then inform how much was actually processed by consume(amount)
.
Working code-example to parse HTTP-header as a client:
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <iostream>
#include <string>
namespace asio = boost::asio;
std::string LINE_TERMINATION = "\r\n";
class Connection {
asio::streambuf _buf;
asio::ip::tcp::socket _socket;
public:
Connection(asio::io_service& ioSvc, asio::ip::tcp::endpoint server)
: _socket(ioSvc)
{
_socket.connect(server);
_socket.send(boost::asio::buffer("GET / HTTP/1.1\r\nHost: localhost\r\nConnection: close\r\n\r\n"));
readMore();
}
void readMore() {
// Allocate 13 bytes space on the end of the buffer. Evil prime number to prove algorithm works.
asio::streambuf::mutable_buffers_type buf = _buf.prepare(13);
// Perform read
_socket.async_read_some(buf, boost::bind(
&Connection::onRead, this,
asio::placeholders::bytes_transferred, asio::placeholders::error
));
}
void onRead(size_t read, const boost::system::error_code& ec) {
if ((!ec) && (read > 0)) {
// Mark to buffer how much was actually read
_buf.commit(read);
// Use some ugly parsing to extract whole lines.
const char* data_ = boost::asio::buffer_cast<const char*>(_buf.data());
std::string data(data_, _buf.size());
size_t start = 0;
size_t end = data.find(LINE_TERMINATION, start);
while (end < data.size()) {
std::cout << "LINE:" << data.substr(start, end-start) << std::endl;
start = end + LINE_TERMINATION.size();
end = data.find(LINE_TERMINATION, start);
}
_buf.consume(start);
// Wait for next data
readMore();
}
}
};
int main(int, char**) {
asio::io_service ioSvc;
// Setup a connection and run
asio::ip::address localhost = asio::ip::address::from_string("127.0.0.1");
Connection c(ioSvc, asio::ip::tcp::endpoint(localhost, 80));
ioSvc.run();
}
Upvotes: 6
Reputation: 1937
If you know the messages are going to be of a fixed length, you can do something like the following:
//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
void
Connection::readMore()
{
if (m_connected)
{
// Asynchronously read some data from the connection into the buffer.
// Using shared_from_this() will prevent this Connection object from
// being destroyed while data is being read.
boost::asio::async_read(
m_socket,
boost::asio::buffer(
m_readMessage.getData(),
MessageBuffer::MESSAGE_LENGTH
),
boost::bind(
&Connection::messageBytesRead,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred
),
boost::bind(
&Connection::handleRead,
shared_from_this(),
boost::asio::placeholders::error
)
);
}
}
//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
std::size_t
Connection::messageBytesRead(const boost::system::error_code& _errorCode,
std::size_t _bytesRead)
{
return MessageBuffer::MESSAGE_LENGTH - _bytesRead;
}
//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
void
Connection::handleRead(const boost::system::error_code& _errorCode)
{
if (!_errorCode)
{
/// Do something with the populated m_readMessage here.
readMore();
}
else
{
disconnect();
}
}
The messageBytesRead
callback will indicate to boost::asio::async_read
when a complete message has been read. This snippet was pulled from an existing Connection
object from running code, so I know it works...
Upvotes: 1
Reputation: 41862
One way of tackling this when using a reliable and ordered transport like TCP is to:
And on the receiving end:
Upvotes: 4