Reputation: 71
I need to make a 3D surface where colour will represent the fourth variable. I know "surf" is SIMILAR to what I need, but that's not quite it. Basically, I have the following variables:
t = [1:m]
y = [1:n]
a = [1:o]
These should be the three Cartesian corodinate axes.
I also have a variable S that is of dimensions m x n x o, and is basically the amplitude, a function of the previous three variables (i.e. S = f(t,y,a)). I want this to be represented by colour.
So to summarize, I need a graph of the form (t,y,a,S), where the first three variables are vectors of unequal sizes and the final variable is a multidimensional array whose dimensions are determined by the first three.
Thanks in advance.
Upvotes: 7
Views: 49134
Reputation: 1204
Maybe this user-created plotting routine can help.
Screnshot from the linked page:
Upvotes: 3
Reputation: 19870
SCATTER3 requires x
, y
and z
and other grouping arguments to be equally-sized Nx1 vectors for a single series or NxM matrices for M series.
You have full space 3D data. To make equally-sized coordinate vectors use MESHGRID (or NDGRID) function:
[X, Y, Z] = meshgrid(t, y, a);
Then you can use SCATTER3:
scatter3( X(:), Y(:), Z(:), [], S(:) )
The problem is since it's full space data scatter3 will not be helpful specially if you have a lot of points.
You can probably filter your S variable (something like idx = S > 0
), then you can plot filtered data.
If you really need to visualize all the data, look at Volume visualization in MATLAB documentation. I can recommend SLICE function, for example.
EDIT
Here is an example of full 3D space scatter plot for small vectors (m
, n
, o
equal to 5) with S = rand([m,n,o]); scatter3( X(:), Y(:), Z(:), [], S(:), 'filled' )
EDIT 2
From your comments to the other answer I found that you have 32x76050x4 matrix. You can actually plot 2D slice one at a time. you can do it in 2D with IMAGESC function, or in 3D with SLICE function.
Try:
imagesc(S(:,:,k))
where k
is a number from 1 to 4 for the 3rd dimension.
Or try
slice(S, [], [], 1:size(S,3))
shading flat
Upvotes: 10
Reputation: 1213
I've always used scatter3 for coloring/sizing pixels in 3d space. I believe the signature is:
scatter3(x,y,z, size, color)
The size and color can be scalar or vector of length equal to the coordinates. I usually use either the color or the size to reflect the fourth attribute, depending on what I'm showing. I don't have Matlab on this machine, so forgive me if my memory isn't completely accurate on the usage. "help scatter3" should describe it much better.
Upvotes: 1