Reputation: 1705
As the title says, I'm trying to create a UIImage
that will go inside a UIImageView
(so that I can animate it later) then I want to put that UIImageView
into another classes UIView
.
So far my relevant code is:
This is the viewDidLoad
for my root view controller:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
self.playerViewController = [[TUKIPlayerViewController alloc] init];
[self.view addSubview:playerViewController.view];
}
And this is the init for the UIImageView
:
- (id)init
{
if (self = [super init]) {
playerIdle = [UIImage imageNamed:@"playerIdle.png"];
playerView = [[UIImageView alloc] initWithImage:playerIdle];
self.view = playerView;
}
return self;
}
It builds and runs with 0 errors.
What am I doing wrong? I don't see the playerIdle.png anywhere. Though I'm betting I'm doing this terribly wrong.
Upvotes: 7
Views: 16070
Reputation: 1
UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"name.png"]]; imagView.frame=CGRectMake(40,130,45,45);
[self.view addSubview:imgView];
Upvotes: 0
Reputation: 862
Or you could try:
myUIImageViewObject.image = myUIImageObject;
Upvotes: 0
Reputation: 7440
You should use [self.view addSubview:playerView];
instead of just setting it(self.view = playerview;
). What I also do most of the times is bringing that subview to the front:
[self.view bringSubviewToFront:playerView];
Hope it helps
Upvotes: 1
Reputation: 5098
Pls try the below code :
- (id)init
{
if (self = [super init]) {
playerIdle = [UIImage imageNamed:@"playerIdle.png"];
playerView = [[UIImageView alloc] initWithImage:playerIdle];
[self.view addSubview:playerView];
}
return self;
}
Hope this might help you.....
Upvotes: 4
Reputation: 688
Try this:
UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"name.png"]];
[self.view addSubview:imgView];
Upvotes: 4
Reputation: 1106
In your ViewController , add the imageview directly...
- (void)viewDidLoad
{
playerView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"playerIdle.png"]];
[self.view addSubView: playerView];
}
Upvotes: 13