Reputation: 2192
I need to change my mouse cursor to a custom image.
If possible I would like to do it on a spritesheet. I can't do it from the css because I'm using it in a game. I already know how to decide when etc.
What I need to know is how do I change the cursor to an image, and deciding the image position and size? Is there any easy solution similar to the drawImage's image position?
Upvotes: 1
Views: 1538
Reputation: 817
If you are using a canvas, just hide the cursor over the canvas and draw your own sprite on the canvas at mouse position.
Upvotes: 0
Reputation: 4452
You can set the CSS using javascript to hide the cursor:
your_canvas.style.cursor = "none"
You can then get the cursor's position (it's now hidden) with something like this:
your_canvas.addEventListener("mousemove", function (ev) {
var mouseX = ev.pageX - GetTopLeft(your_canvas).Left;
var mouseY = ev.pageX - GetTopLeft(your_canvas).Top;
});
Then you can modify your canvas to show your fancier cursor sprite at that location.
GetTopLeft is defined as follows:
function GetTopLeft(elm){
var x, y = 0;
//set x to elm’s offsetLeft
x = elm.offsetLeft;
//set y to elm’s offsetTop
y = elm.offsetTop;
//set elm to its offsetParent
elm = elm.offsetParent;
//use while loop to check if elm is null
// if not then add current elm’s offsetLeft to x
//offsetTop to y and set elm to its offsetParent
while(elm != null)
{
x = parseInt(x) + parseInt(elm.offsetLeft);
y = parseInt(y) + parseInt(elm.offsetTop);
elm = elm.offsetParent;
}
//here is interesting thing
//it return Object with two properties
//Top and Left
return {Top:y, Left: x};
}
Though I can't remember where I copied the GetTopLeft function from...
Upvotes: 2