Reputation: 566
i'm trying to implement a volume control in a mac os x application. when i run code that loops over the audio devices installed in my macbook pro and queries their master volume (or individual channel volumes -- i've tried that too), i cannot get any results.
here is the code i am running:
- (NSArray*)getAudioDevices
{
AudioObjectPropertyAddress propertyAddress = {
kAudioHardwarePropertyDevices,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
UInt32 dataSize = 0;
OSStatus status = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &propertyAddress, 0, NULL, &dataSize);
if(kAudioHardwareNoError != status)
{
NSLog(@"Unable to get number of audio devices. Error: %d",status);
return NULL;
}
UInt32 deviceCount = dataSize / sizeof(AudioDeviceID);
AudioDeviceID *audioDevices = malloc(dataSize);
status = AudioObjectGetPropertyData(kAudioObjectSystemObject, &propertyAddress, 0, NULL, &dataSize, audioDevices);
if(kAudioHardwareNoError != status)
{
NSLog(@"AudioObjectGetPropertyData failed when getting device IDs. Error: %d",status);
free(audioDevices), audioDevices = NULL;
return NULL;
}
NSMutableArray* devices = [NSMutableArray array];
for(UInt32 i = 0; i < deviceCount; i++)
{
// Query device name
CFStringRef deviceName = NULL;
dataSize = sizeof(deviceName);
propertyAddress.mSelector = kAudioDevicePropertyDeviceNameCFString;
status = AudioObjectGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, &deviceName);
if(kAudioHardwareNoError != status) {
fprintf(stderr, "AudioObjectGetPropertyData (kAudioDevicePropertyDeviceNameCFString) failed: %i\n", status);
continue;
}
// Query device output volume
Float32 volume;
propertyAddress.mSelector = kAudioHardwareServiceDeviceProperty_VirtualMasterVolume;
status = AudioHardwareServiceHasProperty(audioDevices[i], &propertyAddress);
if(status) {
fprintf(stderr, "AudioObjectGetPropertyData (kAudioHardwareServiceDeviceProperty_VirtualMasterVolume) failed: %i\n", status);
} else {
dataSize = sizeof(volume);
status = AudioObjectGetPropertyData(audioDevices[i], &propertyAddress, 0, NULL, &dataSize, &volume);
if (status) {
// handle error
}
}
NSLog(@"device found: %d - %@ || Vol: %f || status %i",audioDevices[i], deviceName, volume, status);
[devices addObject:[NSNumber numberWithInt:audioDevices[i]]];
}
free(audioDevices);
return [NSArray arrayWithArray:devices];
}
and the output that i get from the log:
device found: 58 - Built-in Microphone || Vol: 0.000000 || status 2003332927
device found: 78 - Built-in Input || Vol: 0.000000 || status 2003332927
device found: 68 - Built-in Output || Vol: 0.000000 || status 2003332927
device found: 54 - Microsoft LifeCam VX-5000 || Vol: 0.000000 || status 2003332927
device found: 87 - Microsoft LifeChat LX-3000 || Vol: 0.000000 || status 2003332927
i'm running OS X 10.7.3 / Xcode 4.3.2
the volumes on the devices are not actually set at zero. can anyone tell me why i can't get any values?
Upvotes: 2
Views: 1751
Reputation: 9860
I'm not sure your propertyAddress is formed correctly just by changing the mSelector. Try creating a new propertyAddress with these values:
AudioObjectPropertyAddress propertyAddress = {
kAudioDevicePropertyVolumeScalar,
kAudioDevicePropertyScopeOutput,
1
};
And use that in your final AudioObjectGetPropertyData call.
Upvotes: 2