StackOverflow Questions for Tag: game-boy-advance

user8222775
user8222775

Reputation:

Selecting best data structure for a 2-dimensional map that will shift the data

Score: 1

Views: 530

Answers: 1

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George_H
George_H

Reputation: 93

ARM Assembly - Adding two Registers

Score: 2

Views: 8177

Answers: 1

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macabeus
macabeus

Reputation: 4572

Why to combine Huffman and lz77?

Score: 2

Views: 3401

Answers: 1

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Nithis Kumar
Nithis Kumar

Reputation: 308

Undefined reference to 'jniRegisterNativeMethods' Android NDK

Score: 0

Views: 493

Answers: 0

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Noam Rodrik
Noam Rodrik

Reputation: 550

Half carry flag emulating the GBA

Score: 1

Views: 684

Answers: 1

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user1641602
user1641602

Reputation: 129

Hex editing GBA in C++

Score: 0

Views: 1944

Answers: 1

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Nathan Darker
Nathan Darker

Reputation: 141

ARM Assembly, first instruction upload

Score: 1

Views: 289

Answers: 1

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byrondrossos
byrondrossos

Reputation: 2117

OS-related operations and modes on ARM7TDMI(GameBoy Advance)

Score: 3

Views: 832

Answers: 1

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mathmaniac88
mathmaniac88

Reputation: 640

Trouble defining macros in C - Initializer element is not constant

Score: 0

Views: 562

Answers: 1

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Lino
Lino

Reputation: 13

invalid initializer in gba

Score: 0

Views: 83

Answers: 1

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DevReacc
DevReacc

Reputation: 270

How do I remove a single life per collision of two 2D objects?

Score: 1

Views: 128

Answers: 2

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Niall Clarke
Niall Clarke

Reputation: 33

Issue with changing a variable within a SetObject on C++

Score: 1

Views: 78

Answers: 2

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Karathan
Karathan

Reputation: 159

Make - Dependency building different than explicit build

Score: 0

Views: 30

Answers: 0

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James Carter
James Carter

Reputation: 387

Using DMA in mode 4 GBA Linux

Score: 2

Views: 1288

Answers: 1

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Przemek Hendel
Przemek Hendel

Reputation: 80

Writing a value to memory on GBA using ASM THUMB

Score: 0

Views: 389

Answers: 0

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Aidan Munro
Aidan Munro

Reputation: 3

GBA dev - Affine sprite pauses every 90 degrees, BG unaffected

Score: 0

Views: 361

Answers: 1

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Cammy McPherson
Cammy McPherson

Reputation: 13

GBA C++: How to draw multiple animating pixels using arrays?

Score: 1

Views: 321

Answers: 1

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dubble_oh_nexus
dubble_oh_nexus

Reputation: 55

Language choice for GameBoy Advance Homebrew Development

Score: 0

Views: 429

Answers: 2

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user3349095
user3349095

Reputation: 59

Game Boy Advanced Home brew image issue in C

Score: 2

Views: 156

Answers: 1

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user3573439
user3573439

Reputation: 31

GameBoy Advance objects not being displayed in correct place when player is moving

Score: 2

Views: 601

Answers: 1

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