Reputation: 1049
Hi I keep getting the error: expecting identifier before greater than. on line 13. Any help would be nice please and Thank you.
fly = function () {
this.animate = function() {
// Capture mouse positions and distance from mouse
this.targetX = _root._xmouse;
this.targetY = _root._ymouse;
this.distX = this.targetX-this.meX+this.flockX;
this.distY = this.targetY-this.meY+this.flockY;
//
if ((this.targetX == this.oldTargetX) && Math.random()>0.9) {
// add small scale random darting if mouse is still
this.flockX = (Math.random()*100)-50;
this.flockY = (Math.random()*100)-50;
} else if ((this.targetX<>this.oldTargetX) && Math.random()>0.8) {
// add large scale random darting if mouse is moving
this.flockX = (Math.random()*400)-200;
this.flockY = (Math.random()*400)-200;
}
// Apply inertia equation
this.meX = Math.round(this.meX+(this.distX)/20);
this.meY = Math.round(this.meY+(this.distY)/20);
// perform animation
this._x = this.meX;
this._y = this.meY;
// remember the current mouse pos so we can tell if
// it has moved next time around
this.oldTargetX = this.targetX;
};
this.initialize = function() {
this.targetX = 0;
this.targetY = 0;
this.distX = 0;
this.distY = 0;
this.meX = this._x;
this.meY = this._y;
this.oldTargetX = 0;
this.flockX = (Math.random()*200)-100;
this.flockY = (Math.random()*200)-100;
};
// set up onEnterFrame script to animate _parent...
this.initialize();
this.onEnterFrame = this.animate;
};
//
//
var i:Number = 0;
var bugClip:MovieClip;
for (i=0; i<30; i++) {
bugClip = this.attachMovie("bug", "bug"+i, i);
fly.apply(bugClip);
}
Upvotes: 0
Views: 144
Reputation: 116
The <> operator for not equals has been deprecated since Flash Player 5 Doc reference here
You should use != for the same functionality.
Although i tested this on Flash Player 10.2 and it will still compile and run with no errors. I guess you are compiling to a later version.
Upvotes: 0
Reputation: 4885
I don't know about Actionscript, but by looking at your code I would recomend doing like this:
randomValue = Math.random()
if ((this.targetX == this.oldTargetX) && randomValue>0.9) {
Upvotes: 0