Reputation: 6125
I am trying to draw coloured landscape around my game which is dynamically changing its shape and color when player moves on.
Even simple drawing couses framerate to drop to around 10 FPS.
-(void) draw {
glPointSize(1);
glColor4ub(100,100,100,255);
for(int i=0; i<100; i+=1){
for (int j=0; j<100; j++){
ccDrawPoint(ccp(i, j));
}
}
}
What could I do to make these operations work faster?
Upvotes: 0
Views: 1154
Reputation: 6125
Drawing custom shapes with ccDrawPoint or ccDrawLine is not very good solution.
The best way to draw custom shape is to draw multiple triangles or even better - multiple polygons.
Check this thread to see how to do it: http://www.cocos2d-iphone.org/forum/topic/848
Upvotes: 1
Reputation: 4215
You're calling ccDrawPoint
, and making a new CGPoint
, 10,000 times a frame, which might cause some slowdown. Have you seen ccDrawSquare
?
Upvotes: 1