Reputation: 53
I have the following piece of code that I would like help with...
public class Nodes extends JPanel implements ActionListener, MouseListener, MouseMotionListener {
private static JPanel p1;
private static JPanel p2;
private JButton linkButton, nodeButton;
private Vector nodeVector, linkVector;
private Vector<Integer> data;
private String s1,s2;
public int x;
int pt1;
public int pt2;
private Rectangle Node;
private boolean f1, f2 = false;
Nodes () {
JFrame F = new JFrame ("Add Node / Add Link");
nodeVector = new Vector ();
linkVector = new Vector ();
data = new Vector <Integer> ();
F.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
F.setVisible (true);
F.setSize (500, 500);
p1 = new JPanel ();
p2 = new JPanel ();
linkButton = new JButton ("Add Link");
nodeButton = new JButton ("Add Node");
linkButton.addActionListener (this);
nodeButton.addActionListener (this);
p2.addMouseListener (this);
p2.addMouseMotionListener (this);
p1.add (linkButton);
p1.add (nodeButton);
F.add (p1,BorderLayout.SOUTH);
F.add (p2,BorderLayout.CENTER);
p2.setBackground (Color.WHITE);
}
public void paintComponent (Graphics g) {
super.paintComponent (g);
Graphics2D g2d = (Graphics2D)(g);
BufferedImage buffImage = new BufferedImage (25,25,BufferedImage.TYPE_INT_RGB);
Graphics2D gg = buffImage.createGraphics ();
gg.setColor (Color.GRAY);
gg.fillRect (0, 0, 25, 25);
gg.setStroke (new BasicStroke (12.0f));
gg.setColor (Color.BLUE);
gg.drawString ("" + data, 10, 10);
g2d.setPaint (new TexturePaint (buffImage, new Rectangle (25,25)));
g.drawRect (pt1, pt2, 10, 10);
repaint ();
}
public void actionPerformed(ActionEvent e){
if(e.getSource()==linkButton){
s1 = JOptionPane.showInputDialog (null, "Insert the first Node Number");
s2 = JOptionPane.showInputDialog (null, "Insert the second Node Number");
}
if (e.getSource () == nodeButton){
x = Integer.parseInt ((JOptionPane.showInputDialog (null, "Insert the Node Number")));
for (int i = 0 ; i < data.size (); i++){
if (x == (int) data.get (i))
x = Integer.parseInt (JOptionPane.showInputDialog (null, "Used before insert another number"));
}
data.add (x);
f1 = true;
}
}
public void mouseClicked (MouseEvent e){
f2 = true;
if (f1){
JOptionPane.showMessageDialog (null, "you clicked at" + e.getPoint ());
pt1 = e.getX ();
pt2 = e.getY ();
f1 = !f1;
repaint ();
}
}
public static void main (String[] args) {
new Nodes();
}
}
I am trying to update the display by calling repaint()
, however the paintComponent()
method doesn't work, and nothing actually changes. In the correct behaviour, when I press the "Add Node" button then click anywhere on the panel, a rectangle with the number the user entered should be drawn.
Could anyone please help explain what is wrong with my code.
Upvotes: 2
Views: 679
Reputation: 36229
Your main class is a JPanel, but it is not added to the JFrame, and its Panels/Buttons/whatnot.
Try it this way:
private Vector<Integer> data;
public int x;
int pt1;
public int pt2;
private Rectangle Node;
private boolean f1, f2 = false;
private JButton linkButton, nodeButton;
Nodes ()
{
JFrame F = new JFrame ("Add Node / Add Link");
Vector nodeVector, linkVector;
nodeVector = new Vector ();
linkVector = new Vector ();
data = new Vector <Integer> ();
F.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
F.setVisible (true);
F.setSize (500, 500);
JPanel p1 = new JPanel ();
linkButton = new JButton ("Add Link");
nodeButton = new JButton ("Add Node");
linkButton.addActionListener (this);
nodeButton.addActionListener (this);
addMouseListener (this);
addMouseMotionListener (this);
p1.add (linkButton);
p1.add (nodeButton);
F.add (p1, BorderLayout.SOUTH);
F.add (this, BorderLayout.CENTER);
setBackground (Color.WHITE);
}
Many attributes can be local variables. JPanel p2 is removed and replaced by the JPanel which is this
, which allows to use the paintComponent method to be used.
Upvotes: 5
Reputation: 47608
You never add Nodes to the component hierarchy, hence, the paintComponent will never be called.
Upvotes: 4