Reputation: 684
Its Becoming a headache for me , i have a transparent png image,,, i have decoded that into a bitmap and later added on to a canvas,
BitmapFactory.Options options = new BitmapFactory.Options();
Bitmap mBitmap = BitmapFactory.decodeResource(getResources(), picList[0] , options);
Paint p = new Paint();
canvas.drawBitmap(mBitmap, 0, 0, p);
later on when i am saving the canvas it is showing image but showing the background as black, to implement white color i have used some codes like
Paint p = new Paint();
p.setAlpha(color.white);
p.setColor(color.white);
canvas.drawColor(color.white);
canvas.drawPaint(p);
but yet the color is not seted white,,, kindly help me out ,, i want the backgroung saved image to be white. if there is any other logic i am missing. thanx helping out.
Upvotes: 1
Views: 6898
Reputation: 1
good!
if your image has bad white (not really (255 255 255)), you can take tolerancy into account
for(int x=0;x<img.getWidth();x++)
{
for(int y=0;y<img.getHeight();y++)
{
int cou = img.getPixel(x, y), tolerancy = 40//max 255, your image would be completely tranpsparent;
if(Math.abs(Color.red(cou)-255)<tolerancy &&
Math.abs(Color.green(cou)-255)<tolerancy &&
Math.abs(Color.blue(cou)-255)<tolerancy)
paletteFond.setPixel(x, y, Color.TRANSPARENT);
}
}
Upvotes: 0
Reputation: 684
well i have found out the correct option. its canvas.drawARGB(255,30,30,39); give the various ARGB values and get color on the canvas enjoy :D
Upvotes: 1
Reputation: 2071
you can call following on your bitmap after drawing on Canvas:
for(int x=0;x<bitmap.getWidth();x++){
for(int y=0;y<bitmap.getHeight();y++){
if(bitmap.getPixel(x, y)==Color.BLACK){
bitmap.setPixel(x, y, Color.WHITE);
}
}
}
If you want WHITE bg for your saved image, use WHITE else you can use TRANSPARENT.
Upvotes: 2
Reputation: 896
Before creating Paint object call canvas.drawColor(color.white); if this not work go with canvas.drawColor(Color.WHITE, PorterDuff.Mode.DARKEN);
Upvotes: 0