Reputation: 7068
Using the STL C++ hash_map...
class MyKeyObject
{
std::string str1;
std::string str2;
bool operator==(...) { this.str1 == that.str1 ... }
};
class MyData
{
std::string data1;
int data2;
std::string etcetc;
};
like this...
MyKeyObject a = MyKeyObject(...);
MyData b = MyData(...);
stdext::hash_map <MyKeyObject, MyData> _myDataHashMap;
_myDataHashMap[ a ] = b;
I get a whole load of errors. Here are the first three...
Error 1 error C2784: 'bool std::operator <(const std::_Tree<_Traits> &,const std::_Tree<_Traits> &)' : could not deduce template argument for 'const std::_Tree<_Traits> &' from 'const MyKeyObject' c:\program files\microsoft visual studio 8\vc\include\functional 143
Error 2 error C2784: 'bool std::operator <(const std::basic_string<_Elem,_Traits,_Alloc> &,const _Elem *)' : could not deduce template argument for 'const std::basic_string<_Elem,_Traits,_Alloc> &' from 'const Tasking::MyKeyObject' c:\program files\microsoft visual studio 8\vc\include\functional 143
Error 3 error C2784: 'bool std::operator <(const _Elem *,const std::basic_string<_Elem,_Traits,_Alloc> &)' : could not deduce template argument for 'const _Elem *' from 'const MyDataObject' c:\program files\microsoft visual studio 8\vc\include\functional 143
...
If I set the key to something simple like an int all is well.
What am I doing wrong?! Maybe I need to do something with templates?
Is there a better (quicker?) way of accessing data using a custom key object like this?
Upvotes: 6
Views: 16506
Reputation: 2007
I've come across this very old question while trying to find the same answer, and find the existing answers not really helpful. Nowadays we use unordered_map
if we want a hash map, and the best way to make your MyKeyObject
class usable as a key in a hash_map in general is to define a hash function for the class, and tell the standard library to use this hash function for maps. This means we can instantiate the map template without always providing a hash function.
The wikipedia page on 'Unordered Associative Containers in C++' provides an easy to follow example, I dumbed it down a bit and applied it to your case. First we'll define a simple hash function as a member method:
#include <functional>
class MyKeyObject {
private:
std::string str1;
std::string str2;
public:
inline size_t hash() const {
return std::hash<std::string>()(str1) ^ std::hash<std::string>()(str2);
}
inline bool operator==(const MyKeyObject& other) const {
return str1 == other.str1 && str2 == other.str2;
}
};
In order to make the hash function, we xor the hashes of all contained objects together. This is done using std::hash
, a template which has to be instantiated with the child type. Note that we cannot use this as the third template parameter to an unordered_map. Note also the const-equals operator.
Now we have to tell the standard library that this is the hash function to be used for MyKeyObject
values:
namespace std {
template <>
class hash<MyKeyObject> {
public:
size_t operator()(const MyKeyObject &aMyKeyObject) const {
return aMyKeyObject.hash();
}
};
}
This adds a template specialization to the std::hash
template class, providing the hash operator for the MyKeyObject
class. The example no the wikipedia page directly defines the hash here, rather than calling to a hash-function which is a member of the object - but if the hash function has to access private members, that won't work.
Now you should be able to use MyKeyObject
in an unordered_map
like so:
std::unordered_map<MyKeyObject, MyData> _myDataHashMap;
(tested with clang/xcode)
Upvotes: 0
Reputation: 1692
I am using it for mapping struct of vertex data.
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <boost/unordered_map.hpp>
struct VERTEX
{
float x,y,z;
};
typedef boost::unordered_map<std::string, unsigned int> map;
int main()
{
VERTEX v1,v2,v3;
v1.x = 5.0; v1.y = 2.0; v1.z = 2.33333336;
v2.x = 5.0; v2.y = 2.0; v2.z = 2.32333336;
v3.x = 5.0; v3.y = 2.0; v3.z = 2.33333336;
unsigned int vertexSize = sizeof( VERTEX );
char * v1c = new char[vertexSize];
char * v2c = new char[vertexSize];
char * v3c = new char[vertexSize];
memcpy( v1c, &v1, vertexSize );memcpy( v2c, &v2, vertexSize );memcpy( v3c, &v3, vertexSize );
map mymap;
std::string aaa( v1c, vertexSize );
std::string bbb( v2c, vertexSize );
std::string ccc( v3c, vertexSize );
mymap[ aaa ] = 1;
mymap[ bbb ] = 2;
unsigned int a = mymap[ aaa ];
unsigned int b = mymap[ bbb ];
unsigned int c = mymap[ ccc ];
return 0;
}
This is just a small example, how i am using custom types. I just copy part of memory of struct into char* and then i create string with second param, which is size, size is important as memory data can contain null characters. I don't need any additional comparing, hashing functions...
Upvotes: 0
Reputation: 3501
Try the following, worked for me in VS 2005. This is a solution for both VS2005 built-in hash_map type in stdext namespace as well as the boost unordered_map (preferred). Delete whichever you don't use.
#include <boost/unordered_map.hpp>
#include <hash_map>
class HashKey
{
public:
HashKey(const std::string& key)
{
_key=key;
}
HashKey(const char* key)
{
_key=key;
}
// for boost and stdext
size_t hash() const
{
// your own hash function here
size_t h = 0;
std::string::const_iterator p, p_end;
for(p = _key.begin(), p_end = _key.end(); p != p_end; ++p)
{
h = 31 * h + (*p);
}
return h;
}
// for boost
bool operator==(const HashKey& other) const
{
return _key == other._key;
}
std::string _key;
};
// for boost
namespace boost
{
template<>
class hash<HashKey>
{
public :
std::size_t operator()(const HashKey &mc) const
{
return mc.hash();
}
};
}
// for stdext
namespace stdext
{
template<>
class hash_compare<HashKey>
{
public :
static const size_t bucket_size = 4;
static const size_t min_buckets = 8;
size_t operator()(const HashKey &mc) const
{
return mc.hash();
}
bool operator()(const HashKey &mc1, const HashKey &mc2) const
{
return (mc1._key < mc2._key);
}
};
}
int _tmain(int argc, _TCHAR* argv[])
{
{
stdext::hash_map<HashKey, int> test;
test["one"] = 1;
test["two"] = 2;
}
{
boost::unordered_map<HashKey, int> test(8); // optional default initial bucket count 8
test["one"] = 1;
test["two"] = 2;
}
return 0;
}
Upvotes: 2
Reputation: 122429
To use a hash table, you need to specify a hash function. You need to create a function object which represents a function that takes a MyKeyObject
object and returns a size_t
. Then you pass the functor as the second argument after the initial size:
hash_map <MyKeyObject, MyData> _myDataHashMap(initial_size, YourHashFunctor());
Alternately, you can write your hash function as the template specialization of the hash<T>
functor for your type; that way you don't need to pass in a custom hash function.
I don't know why you are getting those errors specifically. Perhaps it's trying to use the your object as the hash code or something? In any case it should not work without a hash function. Hash functions are pre-defined for the integer types and strings.
Upvotes: 3