user51511
user51511

Reputation:

What options are there for GLSL shader development on OS X?

Apple's Shader Builder is not terribly advanced. I was wondering if there are any better choices for OS X other than running something under bootcamp.

Upvotes: 7

Views: 7184

Answers (4)

Cameron Lowell Palmer
Cameron Lowell Palmer

Reputation: 22245

Quartz Composer

While it might seem more appropriate to use Apple's OpenGL Shader Builder you should be using Quartz Composer. You can create a shader and see the changes you make in real-time, it highlights errors and allows a wide range on inputs including a Teapot. There are numerous predefined shaders to check out.

Like the Shader Builder, Quartz Composer is contained in the Xcode Graphics Tools download on developer.apple.com.

Upvotes: 0

Samssonart
Samssonart

Reputation: 3593

OpenGL Shader Builder, I think it's part of Xcode, as I don't recall ever installing it and I have it.

Upvotes: -1

Tom Savage
Tom Savage

Reputation: 3182

Yeah, RenderMonkey is the best out there IMO. I would run it off bootcamp or virtualize it since it isn't mega heavy on the hardware.

Upvotes: -1

ravuya
ravuya

Reputation: 8756

There's a tool called Shader Maker which is based on Qt. Lumina is also open source.

One of the best GLSL editors I've encountered is ATI's RenderMonkey, but there is sadly no Mac OS X version.

Quartz Composer (included with the OS X development tools) has some GLSL editing functionality but it's probably not what you want. This is an example of something developed using the tool.

Upvotes: 4

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