Reputation: 11137
i have a node (named 'terrain') that i offset so that my main game object (my character) stays in the center of the screen. i do this like this:
[_terrain setOffsetX:offsetX andOffsetY:offsetY*4/3];
the thing is that on my terrain, i have a particle system. When moving my character (and thus offsetting the terrain) the particles emitted are not mentaining their up-word trajectory. It looks like the particles emitted are dephased. Here is my particle system code that i include in my terrain class (i.e. self refers to the terrain itself) :
emitterSnow = [CCParticleSnow node];
emitterSnow.position = startPoint;
[emitterSnow setAnchorPoint:CGPointZero];
[self addChild:emitterSnow z:0 tag:windIndicatorTag];
CGPoint p = emitterSnow.position;
emitterSnow.position = ccp( p.x + width/2 , p.y);
emitterSnow.life = 1;
emitterSnow.lifeVar = .3f;
[emitterSnow setIsRelativeAnchorPoint:YES];
emitterSnow.posVar = CGPointMake(width/2,0);
// gravity
emitterSnow.gravity = ccp(0,1000);
// speed of particles
emitterSnow.speed = 140;
emitterSnow.speedVar = 20;
ccColor4F startColor = emitterSnow.startColor;
startColor.r = 0.9f;
startColor.g = 0.9f;
startColor.b = 0.9f;
emitterSnow.startColor = startColor;
ccColor4F startColorVar = emitterSnow.startColorVar;
startColorVar.b = 0.1f;
emitterSnow.startColorVar = startColorVar;
emitterSnow.emissionRate = 30;
emitterSnow.texture = [[CCTextureCache sharedTextureCache] addImage: @"bubble2.png"];
How can i have my particles move up from my particle system source?
Upvotes: 0
Views: 243
Reputation: 4029
Try setting the positionType
(a tCCPositionType
). Use kCCPositionTypeFree
(default one) for moving particles freely. Or use kCCPositionTypeGrouped
to move them in a group.
Upvotes: 1