Reputation: 98
I have no idea why it isn't working. The particle effect is located left bottom screen, instead of the part where it collided.
in .H file
CCParticleExplosion *starsExplosion;
In .M file Under the collision
if(distance < 30) {
starsCollected += 100;
[_stars removeObject:stars];
//Stars Explosion
//starsExplosion.position = ccp(stars.contentSize.width, stars.contentSize.height);
starsExplosion = [[CCParticleExplosion alloc] init];
starsExplosion.position = ccp(stars.position.y, stars.position.x);
starsExplosion.texture = [[CCTextureCache sharedTextureCache] addImage:@"star-icon.png"];
[self addChild:starsExplosion];
[self removeChild:stars cleanup:YES];
}
I tried to use the ContentSize.Width
and height =
, no luck.
Tried to use Position.x
and y =
, also luck again.
Upvotes: 3
Views: 752
Reputation: 56
You switched your x and y coordinate. I know, it's hard to see the errors in your own code, you probably just weren't thinking clearly at the time.
Change this:
starsExplosion.position = ccp(stars.position.y, stars.position.x);
To this:
starsExplosion.position = ccp(stars.position.x, stars.position.y);
Upvotes: 3