Reputation: 1
Im trying to create a section of a program, where a user presses a button and a image is placed in one of 9 pictureboxes. Each time the button is clicked, a different picturebox should be selected. However, before i get to that, i'm having trouble getting my method to see the arrays i am trying to pass it.
I have 2 arrays, Slots and SlotsUsed and i am trying to initalise them when the program starts. However, when i try to pass them to the method "randomBox" which is called within "Button1" visual studio says they do not exist. How can i make these arrays visible throughout my code?
Many thanks Anthony
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace pin_program
{
public partial class Mainscreen : Form
{
//Sets where users files are to be stored (for later use)
string activeDir = @"C:\Users\Tony\Downloads\Programs\pin program\Users";
public Mainscreen()
{
InitializeComponent();
}
//method to generate random number
private int RandomNumber(int min, int max)
{
Random random = new Random();
return random.Next(min, max);
}
public void randomBox(int pictureVal, PictureBox[] Slots, bool[] SlotsUsed)
{
//generate random number
int j = RandomNumber(0, 9);
if (SlotsUsed[j] == false)
{
// Create image, assign it and set slots value to used
Image newImage = Image.FromFile(@"C:\Users\Tony\Downloads\Programs\pin program\pin program\pin program\Images\" + pictureVal + ".jpg");
Slots[j].Image = newImage;
SlotsUsed[j] = true;
}
else
do
{
j = RandomNumber(0, 9);
} while (SlotsUsed[j] == false);
return;
}
private void button1_Click(object sender, EventArgs e)
{
//for use later
string userName = textBox1.Text;
//for use later
label1.Visible = true;
//test call of method.
randomBox(1, Slots, SlotsUsed);
}
public void Mainscreen_Load(object sender, EventArgs e)
{
//array for slots
PictureBox[] Slots = new PictureBox[9];
Slots[0] = pictureBox1;
Slots[1] = pictureBox2;
Slots[2] = pictureBox3;
Slots[3] = pictureBox4;
Slots[4] = pictureBox5;
Slots[5] = pictureBox6;
Slots[6] = pictureBox7;
Slots[7] = pictureBox8;
Slots[8] = pictureBox9;
//array for used slots
bool[] SlotsUsed = new bool[9];
for (int i = 0; i != (SlotsUsed.Length); i++)
{
SlotsUsed[i] = false;
}
}
}
}
EDIT: I dont seem to be able to post comments for some reason, so i'll just ask here. How would i declare my arrays as instance variables instead of local? Does instance variable have another name i might know it by?
CHeers
Upvotes: 0
Views: 291
Reputation: 31194
well, the easiest way to do this would be to declare a field.
protected PictureBox[] Slots
inside your Form class (outside of any methods.
Upvotes: 0
Reputation: 1500815
Currently you're declaring Slots
and SlotsUsed
as local variables in Mainscreen_Load
. They need to be instance variables in your form, as otherwise you can't refer to them elsewhere - and indeed they won't logically exist elsewhere. They're part of the state of your form, so they should be instance variables.
Additionally, your approach for generating random numbers is broken - see my article on random numbers for more information.
I'd also add that you might consider just using a single collection, shuffling it to start with, and then removing items from it as you go - that way you can easily tell when you've run out of images, and you don't have to loop round until you find an unused slot.
Upvotes: 2