Reputation: 7929
basically:
public delegate void RecvCommandHandler (ChatApplication sender, byte[] content);
event RecvCommandHandler[] commands = new RecvCommandHandler[255];
I want to activate a different method/function for each command number, but I am really uncertain of the syntax. How am I supposed to do it?
I think I'll go with just an array of delegates for this one, but the question is still interesting.
Upvotes: 8
Views: 13352
Reputation: 659
You could create an array of a class with operator overloading to simulate the behavior you are interested in...
public delegate void EventDelegate(EventData kEvent);
public class EventElement
{
protected event EventDelegate eventdelegate;
public void Dispatch(EventData kEvent)
{
if (eventdelegate != null)
{
eventdelegate(kEvent);
}
}
public static EventElement operator +(EventElement kElement, EventDelegate kDelegate)
{
kElement.eventdelegate += kDelegate;
return kElement;
}
public static EventElement operator -(EventElement kElement, EventDelegate kDelegate)
{
kElement.eventdelegate -= kDelegate;
return kElement;
}
}
public EventElement[] commands = new EventElement[255];
commands[100] += OnWhatever;
commands[100].Dispatch(new EventData());
commands[100] -= OnWhatever;
Upvotes: 19
Reputation: 21072
I was just looking for the same answer, however my class is also event sender for WPF, so it should look as much as normal C#/WPF event sender class. So I simply added this:
To sender:
To receiver:
The code, sender:
public enum Properties
{
NetworkFileName,
DatasetFileName,
LearningWatch
}
private string network_filename;
public string NetworkFileName
{
get { return network_filename; }
private set
{
if (network_filename != value)
{
network_filename = value;
OnPropertyChanged(Properties.NetworkFileName.ToString());
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string name)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(name));
}
}
public void OnChange(Properties prop, Action<object, PropertyChangedEventArgs> action)
{
PropertyChanged += new PropertyChangedEventHandler((obj, args) => { if (args.PropertyName == prop.ToString()) action(obj, args); });
}
And to the receiver:
private void OnNetworkLoaded(object sender, PropertyChangedEventArgs e)
{
SetTitle();
}
...
ExpManager.OnChange(ExperimentManager.Properties.DatasetFileName, OnDatasetLoaded);
It is still ugly, but at least:
Disadvantage:
Upvotes: 0
Reputation: 7850
The other option is to specify and index in the delegate prototype and have one event handler that "delegates" to the others, e.g.:
public delegate void RecvCommandHandler (int id, ChatApplication sender, byte[] content);
// ...
private RecvCommandHandler[] internalhandlers;
public void MyCommandHandler(int id, ChatApplication sender, byte[] content)
{
internalHandlers[id](id, sender, content);
}
Upvotes: 2
Reputation: 1500805
There's really no concept of an array of events - it's like talking about an array of properties. Events are really just methods which let you subscribe and unsubscribe handlers. If you need to be able to do this by index, I suggest you just have a pair of methods. (AddCommandHandler(int, RecvCommandHandler)
and RemoveCommandHandler(int, RecvCommandHandler)
). That won't support the normal event handling syntactic sugar, of course, but I don't see that there's a lot of alternative.
Upvotes: 10