Reputation: 127
I wrote the following code and it does not work. Picture appears but I can not move it
UIImageView *oneselement = [[UIImageView alloc] initWithFrame:self.view.frame];
oneselement = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1el.png"]];
oneselement.frame = CGRectMake(0, 0, 122, 122);
[self.view addSubview:oneselement];
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
if([touch view]==oneselement)
{
CGPoint location = [touch locationInView:self.view];
oneselement.center=location;
}}
I added a picture to view and wrote the following code
.h
@interface ViewController : UIViewController
{
IBOutlet UIImageView *oneEl;
}
@property (nonatomic,retain) IBOutlet UIImageView *oneEl;
.m
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
if([touch view]==oneEl)
{
CGPoint location = [touch locationInView:self.view];
oneEl.center=location;
}
}
And it works! How can I make so that programmatically created by uiimageview could move?
NSMUTABLEARRAY
self.elements=[myElements getElements];
imagesElements = [[NSMutableArray alloc]init];
for(ElemetsList *item in self.elements)
{
UIImageView *oneelement = [[UIImageView alloc] initWithImage:[UIImage imageNamed:item.imgElement]];
oneelement.frame = CGRectMake(item.positionX, item.positionY, item.width, item.height);
oneelement.userInteractionEnabled=YES;
[imagesElements addObject:oneelement];
}
for(UIImageView *img in imagesElements)
[self.view addSubview:img];
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
for(UIImageView *img in imagesElements)
{
if([self view] == img)
{
CGPoint location = [touch locationInView:self.view];
img.center=location;
}
}
}
Upvotes: 1
Views: 7650
Reputation: 2087
Initialize your UIImageView like the following code and then it will work like your second example:
ViewController.h
@interface ViewController : UIViewController
{
UIImageView *oneselement;
}
@property (nonatomic,retain) UIImageView *oneselement;
ViewController.m
//initialize your UIImageView
UIImageView *newOneselement = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1el.png"]];
self.oneselement = newOneselement;
self.oneselement.userInteractionEnabled = YES;
self.oneselement.frame = CGRectMake(0, 0, 122, 122);
[self.view addSubview:self.oneselement];
[newOneselement release];
//Handle touchesMoved
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
if([touch view]==self.oneselement)
{
CGPoint location = [touch locationInView:self.view];
self.oneselement.center=location;
}
}
Upvotes: 3
Reputation: 14113
Please see this link.
You can also try :
In order to move an image, you should enclose the code to move in an animation block:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
tapImage.center = CGPointMake(156, 110);
[UIView commitAnimations];
You can also create a method to execute upon completion of the animation with the UIView setAnimationDidStopSelector: method.
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animateImages)];
tapImage.center = CGPointMake(156, 110);
[UIView commitAnimations];
//other stuff
-(void)animateImages{
[tapImage startAnimating];
}
Upvotes: 0