Jin
Jin

Reputation: 127

Moving uiimageview created programmatically

I wrote the following code and it does not work. Picture appears but I can not move it

UIImageView *oneselement = [[UIImageView alloc] initWithFrame:self.view.frame];
oneselement = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1el.png"]];
oneselement.frame = CGRectMake(0, 0, 122, 122);
[self.view addSubview:oneselement];


-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [[event allTouches] anyObject];

    if([touch view]==oneselement)
    {
        CGPoint location = [touch locationInView:self.view];
        oneselement.center=location;
    }}

I added a picture to view and wrote the following code

.h

@interface ViewController : UIViewController
{
    IBOutlet UIImageView *oneEl;
}
@property (nonatomic,retain) IBOutlet UIImageView *oneEl;

.m

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[event allTouches] anyObject];
    if([touch view]==oneEl)
    {
        CGPoint location = [touch locationInView:self.view];
        oneEl.center=location;
    }
}

And it works! How can I make so that programmatically created by uiimageview could move?

NSMUTABLEARRAY

self.elements=[myElements getElements];

imagesElements = [[NSMutableArray alloc]init];
for(ElemetsList *item in self.elements)
{
        UIImageView *oneelement = [[UIImageView alloc] initWithImage:[UIImage imageNamed:item.imgElement]];
        oneelement.frame = CGRectMake(item.positionX, item.positionY, item.width, item.height);
        oneelement.userInteractionEnabled=YES;
        [imagesElements addObject:oneelement];
}

for(UIImageView *img in imagesElements) 
    [self.view addSubview:img];

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [[event allTouches] anyObject];

    for(UIImageView *img in imagesElements) 
    {  
        if([self view] == img)
        {
            CGPoint location = [touch locationInView:self.view];
            img.center=location;
        }
    }
}

Upvotes: 1

Views: 7650

Answers (2)

tikhop
tikhop

Reputation: 2087

Initialize your UIImageView like the following code and then it will work like your second example:

ViewController.h

@interface ViewController : UIViewController
{
    UIImageView *oneselement;
}
@property (nonatomic,retain) UIImageView *oneselement;

ViewController.m

//initialize your UIImageView
UIImageView *newOneselement = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1el.png"]];
self.oneselement = newOneselement;
self.oneselement.userInteractionEnabled = YES;
self.oneselement.frame = CGRectMake(0, 0, 122, 122);
[self.view addSubview:self.oneselement];
[newOneselement release];

//Handle touchesMoved
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [[event allTouches] anyObject];
    if([touch view]==self.oneselement)
    {
        CGPoint location = [touch locationInView:self.view];
        self.oneselement.center=location;
    }
}

Upvotes: 3

Nitish
Nitish

Reputation: 14113

Please see this link.
You can also try :

In order to move an image, you should enclose the code to move in an animation block:

[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
tapImage.center = CGPointMake(156, 110);
[UIView commitAnimations];

You can also create a method to execute upon completion of the animation with the UIView setAnimationDidStopSelector: method.

[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animateImages)];
tapImage.center = CGPointMake(156, 110);
[UIView commitAnimations];

//other stuff

-(void)animateImages{
     [tapImage startAnimating];
}

Upvotes: 0

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