Reputation: 6614
I'm having difficulty moving an image to another location after the first animation is finished.
the image animates at a point that I've specified, then stops (that works fine). I would then like to move the image to another location and repeat.
here's my code:
-(void) loadTap {
NSArray *imageArray = [[NSArray alloc] initWithObjects:
[UIImage imageNamed:@"tap1.png"],
[UIImage imageNamed:@"tap2.png"],
[UIImage imageNamed:@"tap3.png"],
[UIImage imageNamed:@"tap4.png"],
nil];
tapImage.animationImages = imageArray;
tapImage.animationRepeatCount = 1;
[imageArray release];
tapImage.animationDuration = 1;
tapImage.animationRepeatCount = 20;
[tapImage startAnimating];
tapImage.center = CGPointMake(156, 110);
}
thanks for any help.
Upvotes: 1
Views: 7018
Reputation: 4596
In order to move an image, you should enclose the code to move in an animation block:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
tapImage.center = CGPointMake(156, 110);
[UIView commitAnimations];
You can also give a method to execute upon completion of the animation with UIView setAnimationDidStopSelector:
method.
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(animateImages)];
tapImage.center = CGPointMake(156, 110);
[UIView commitAnimations];
//other stuff
-(void)animateImages{
[tapImage startAnimating];
}
Upvotes: 6