Reputation: 17
I'm trying to program a slot machine.
So, i made a JPanel
, in which i override the paintComponent()
method.
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D)g;
g2.drawImage(backImage, 0, 0, this.getWidth(), this.getHeight(),null); // Background
if(slot1On) //Slot Machine
{
g2.drawImage(getSlot1(masterCount), 26, 50,slotSizeW,slotSizeH, null);
}
else
{
g2.drawImage(getSlot1(slot1Pos), 26, 50,slotSizeW,slotSizeH, null);
}
g2.setColor(Color.WHITE); // Text
g2.setFont(new Font(lblAction.getFont().getName(),Font.BOLD,16));
g2.drawString("Press Space to stop the wheel!", 32, 25);
int i,j;
for(i=0;i<3;i++) // Lines on the slot machine
{
g2.setColor(new Color(0,0,0,0.9f));
g2.fillRect(27+ 12 * i + slotSizeW * i, 50 + slotSizeH/2-1, slotSizeW, 3);
g2.fillRect(28+ 12 * i + slotSizeW * i, 50 +slotSizeH/2-4, 3,9);
g2.fillRect(22+ 12 * i + slotSizeW * (i +1) , 50 +slotSizeH/2-4, 3, 9);
for(j=0;j<8;j++)
{
if(j < 4)
{
g2.setColor(new Color(0,0,0,0.9f - j * 0.1f));
g2.fillRect(26 + 12 * i + slotSizeW * i, 50 + j * 4, slotSizeW, 4);
}
else
{
g2.setColor(new Color(0,0,0,0.9f - (8 - j) * 0.1f));
g2.fillRect(26+ 12 * i + slotSizeW * i, 50 + slotSizeH - (8 - j) * 4, slotSizeW, 4);
}
}
}
}
However, everything i try to draw after the slot machine isn't displayed as long the slot wheel are moving, as shown in the image:
So, why aren't they displaying correctly?
Upvotes: 0
Views: 94
Reputation: 36423
Try this:
public void paintComponent(Graphics g)
{
super.paintComponent(g);
//the rest of your painting here
}
Upvotes: 1