Reputation: 33
I'm new at Python and Pygame and I started making a simple game to shoot under the player who is flying above the enemies to test what I have learned. When it runs I just get errors saying it does not want strings. It is as following:
bgi="bg.png" #BACKGROUND IMAGE
pi="man.png" #PLAYER IMAGE
proji="proj.png" #PROJECTILE IMAGE
import pygame, sys #Import
from pygame.locals import * #Import
pygame.init() #Initialize
screen=pygame.display.set_mode((1000,600),0,32) #Display
background=pygame.image.load(bgi).convert() #Background
player=pygame.image.load(pi).convert_alpha() #Player
proji2=pygame.transform.rotate(proji, 180) #Rotate
x=0 #variables
y=0
mx=0
mv=0
projiy=0
player.pos=(x,y)
while True: #Loop
for event in pygame.event.get():
if event.type==QUIT: #X Clicked
pygame.quit()
sys.exit()
if event.type==KEYDOWN: #Key Press
if event.key==K_a:
mx=-1
elif event.key==K_d:
mx=+1
elif event.key==K_s:
screen.blit(proji2, player.pos)
my=+1
if event.type==KEYUP: #Key Release
if event.key==K_a:
mx=0
elif event.key==K_d:
mx=0
elif event.key==K_s:
my=0
x+=mx
projiy+=mv
screen.blit(background, (0,0)) #Display
screen.blit(player, (x,y))
pygame.display.update() #Update
Can anyone help me find the errors and explain to me why they are wrong? Thanks!
Upvotes: 3
Views: 379
Reputation: 398
Replace the first three lines of code to the following:
bgi=pygame.image.load("bg.png").convert_alpha()
pi=pygame.image.load("man.png").convert_alpha()
proji=pygame.image.load("proj.png").convert_alpha()
You cannot display a string onto the screen, only surfaces. You need to use pygame.image.load to turn it into a surface. Adding .convert_alpha() to the end greatly improves the framerate, but is not absolutely required, though it is highly recommended.
Have fun Pygaming!
Upvotes: 0
Reputation: 156148
looks like you forgot to convert the "proj.png" to a surface. it's still the string name of the file you never actually opened.
Upvotes: 2