Reputation: 183
I've downloaded the SoundTouch folder from their website and now I don't know what to do with it. I'm trying to integrate the pitch-manipulation feature into an iOS app that allows the user to select a song from their library and change the pitch.
What do I need to include in the Xcode project from the SoundTouch folder, and where do I go from there? Any help is appreciated.
Upvotes: 2
Views: 1242
Reputation: 3970
If you still need it to use SoundTouch in your iOS project, I have share a GitHub repository with that libraries compiled for armv7
, armv7s
, arm64
, i386
and x86_64
https://github.com/enrimr/soundtouch-ios-library
To implement that compiled library in your project, you have to add SoundTouch directory (which includes libSoundTouch.a and the directory with headers) in your Xcode project and then include
#include "SoundTouch.h"
in your controller file.
Upvotes: 2
Reputation: 1349
I found this question googling "building soundtouch in Xcode"
It seems there is a project on github that has completed this successfully, https://github.com/mwhagedorn/SoundTouch
I was able to clone the repository, build the project, and include the libSoundTouch.a file in my project.
So you will need to include the soundtouch.h in the objective c file you want to access it from. From there create an instance of soundtouch, i.e. SoundTouch audioEngine = SoundTouch.createInstance();, and go from there.
Upvotes: 1