Reputation: 5413
When I last did this you would use DirectDraw to blit to a hardware surface, or even directly map it and draw directly.
What is the recommended method to do this today? Use Direct3D 10/11 and do the same?
Edit: To clarify my question, I want to do some software rasterization and therefore need a fast way to blit pixel data directly to the display.
Upvotes: 7
Views: 1035
Reputation: 21319
I would suggest to use Direct2D which is meant for desktop applications these days. Quote:
Purpose
Direct2D is a hardware-accelerated, immediate-mode, 2-D graphics API that provides high performance and high-quality rendering for 2-D geometry, bitmaps, and text. The Direct2D API is designed to interoperate well with GDI, GDI+, and Direct3D.
Requirements: Vista and higher as well as the respective server versions (if that is needed).
Upvotes: 3