Reputation: 199
I have a problem that XNA 4.0 is not displaying a 3D FBX model correctly.
A friend created a model and when I open this in FBX Viewer it displays it correctly https://docs.google.com/open?id=0B54ow8GRluDUYTBubTQ4bjBramM
But when I load it into XNA and click run, it displays as https://docs.google.com/open?id=0B54ow8GRluDUSE14TWMxcnBJWWc
The code that i have for the drawing is
foreach (ModelMesh mesh in model.Meshes)
{
foreach (BasicEffect effect in mesh.Effects)
{
effect.Projection = projection;
effect.View = view;
effect.World = Matrix.CreateScale(1.0f) * Matrix.CreateRotationX(90) * Matrix.CreateTranslation(position);
effect.EnableDefaultLighting();
}
mesh.Draw();
}
Any help to fix this will be very much appreciated.
Thanks.
Upvotes: 1
Views: 982
Reputation: 5762
Each mesh has a bone... and you should use it to position the mesh in the right place... this code is from Microsoft
private void DrawModel(Model m)
{
Matrix[] transforms = new Matrix[m.Bones.Count];
float aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio;
m.CopyAbsoluteBoneTransformsTo(transforms);
Matrix projection =
Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f),
aspectRatio, 1.0f, 10000.0f);
Matrix view = Matrix.CreateLookAt(new Vector3(0.0f, 50.0f, Zoom),
Vector3.Zero, Vector3.Up);
foreach (ModelMesh mesh in m.Meshes)
{
foreach (BasicEffect effect in mesh.Effects)
{
effect.EnableDefaultLighting();
effect.View = view;
effect.Projection = projection;
effect.World = gameWorldRotation *
transforms[mesh.ParentBone.Index] *
Matrix.CreateTranslation(Position);
}
mesh.Draw();
}
}
You can found it at http://msdn.microsoft.com/en-us/library/bb203933(v=xnagamestudio.40).aspx
Upvotes: 2