Reputation: 55
I am trying to do collisions by reading the pixel colour of the pixel beside object, but I am confused about how to accomplish this.
I read about glreadpixels
, but I don't really understand the parameters, especially the last one, which is supposed to be of type ByteBuffer
. Can anyone explain to me how can I accomplish this, or maybe a better way to do simple collision detection?
Upvotes: 2
Views: 1188
Reputation: 158
This is definately not the easiest or most efficient way to do collision detection however to answer your question;
ByteBuffer RGB = ByteBuffer.allocateDirect(3); //create a new byte buffer (r, g, b)
int x=1, y=1;
GL11.glReadPixels(x, y, //the x and y of the pixel you want the colour of
1, 1, //height, width of selection. 1 since you only want one pixel
GL11.GL_RGB, //format method uses, get red green and blue
GL11.GL_UNSIGNED_BYTE, //how the method is performed; using unsigned bytes
RGB); //the byte buffer to write to
float red, green, blue;
red = RGB.get(0)/255f, //get the first byte
green = RGB.get(1)/255f, //the second
blue = RGB.get(2)/255f; //and third
For the best way to do collision detection a quick search pulled up: Basic Collision Detection in 2D – Part 1.
It looks quite useful.
Upvotes: 3