Reputation: 2921
How do I go about getting the pixel color of an RGBA texture? Say I have a function like this:
public Color getPixel(int x, int y) {
int r = ...
int g = ...
int b = ...
int a = ...
return new Color(r, g, b, a);
}
I'm having a hard time using glGetTexImage()
to work;
int[] p = new int[size.x * size.y * 4];
ByteBuffer buffer = ByteBuffer.allocateDirect(size.x * size.y * 16);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
buffer.asIntBuffer().get(p);
for (int i = 0; i < p.length; i++) {
p[i] = (int) (p[i] & 0xFF);
}
But I don't know how to access a pixel with a given coordinate.
Upvotes: 1
Views: 3793
Reputation: 2921
Here's what I did to accomplish this.
First, I set the pixels in a byte[]
with glGetTexImage
.
byte[] pixels = new byte[size.x * size.y * 4];
ByteBuffer buffer = ByteBuffer.allocateDirect(pixels.length);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
buffer.get(pixels);
Then, to get a pixel at a specific coordinate, here's the algorithm I used:
public Color getPixel(int x, int y) {
if (x > size.x || y > size.y) {
return null;
}
int index = (x + y * size.x) * 4;
int r = pixels[index] & 0xFF;
int g = pixels[index + 1] & 0xFF;
int b = pixels[index + 2] & 0xFF;
int a = pixels[index + 3] & 0xFF;
return new Color(r, g, b, a);
}
This returns a Color
object with arguments ranging from 0-255, as expected.
Upvotes: 0
Reputation: 25
like this? hope this helps you :)
public Color getPixel(BufferedImage image, int x, int y) {
ByteBuffer buffer = BufferUtils.createByteBuffer(image.getWidth() *
image.getHeight() * 4); //4 for RGBA, 3 for RGB
if (y <= image.getHeight() && x <= image.getWidth()){
int pixel = pixels[y * image.getWidth() + x];
int r=(pixel >> 16) & 0xFF); // Red
int g=(pixel >> 8) & 0xFF); // Green
int b=(pixel & 0xFF); // Blue
int a=(pixel >> 24) & 0xFF); // Alpha
return new Color(r,g,b,a)
}
else{
return new Color(0,0,0,1);
}
}
its not testet but should work
Upvotes: 1