Reputation: 503
I am using this example to create a canvas etc. What I would like to do is move the position of the yodaGroup
or yodaImage
via button click. Has anyone ever done this or know how to do this?
Here is where I am at.
var yodaGroup = new Kinetic.Group({
x: 250,
y: 30,
draggable: true
});
I want to adjust or add to the x and y cordinates for the yodaGroup above using a button click that triggers this function below
// need to figure out this function this is just an example as I don't know how to define for the yodaGroup above as it doesn't have an id or class tied to it.
function left() {
yodaGroup.x += 5; // move image by 5px
}
Upvotes: 1
Views: 4234
Reputation: 503
Ended up using this... and got it working
html
<div class="positionImage">
<input type="button" value="left" id="left" >
<input type="button" value="right" id="right" >
<input type="button" value="up" id="up" >
<input type="button" value="down" id="down" >
</div>
script
// zoom by scrollong
document.getElementById("container").addEventListener("mousewheel", function(e) {
var zoomAmount = e.wheelDeltaY*0.0001;
yodaGroup.setScale(yodaGroup.getScale().x+zoomAmount)
layer.draw();
e.preventDefault();
}, false)
// move down
document.getElementById("down").addEventListener("click", function(e) {
yodaGroup.move(0,5);
layer.draw();
e.preventDefault();
}, false)
// move right
document.getElementById("right").addEventListener("click", function(e) {
yodaGroup.move(5,0);
layer.draw();
e.preventDefault();
}, false)
// move up
document.getElementById("up").addEventListener("click", function(e) {
yodaGroup.move(0,-5);
layer.draw();
e.preventDefault();
}, false)
// move left
document.getElementById("left").addEventListener("click", function(e) {
yodaGroup.move(-5,0);
layer.draw();
e.preventDefault();
}, false)
Upvotes: 0
Reputation: 11755
There is an easier way than set position. Its the .move() function.
.move(x,y) moves on object by given amounts x and y.
so this could be:
function left() {
yodaGroup.move(-5,0);
}
function right() {
yodaGroup.move(5,0);
}
function up() {
yodaGroup.move(0,-5); //negative is up in canvas
}
function down() {
yodaGroup.move(0,5); //positive is down in canvas
}
This is also much faster execution than calling getPosition twice and set position after. Also, setPosition requires more resources and processing than move.
http://kineticjs.com/docs/symbols/Kinetic.Node.php#move
Upvotes: 1
Reputation: 166
I'm not sure that "x" property is public. According to the API, you should use setPosition() method : http://kineticjs.com/docs/symbols/Kinetic.Node.php#setPosition
I would try something like :
<button data-direction="right" value=">">
<button data-direction="left" value="<">
Javascript (with jQuery) :
var yodaGroup = new Kinetic.Group({
x: 250,
y: 30,
draggable: true
});
var step = 5;
$('button [data-direction=right]').click(function() {
yodaGroup.setPosition(yodaGroup.getPosition().x + step, yodaGroup.getPosition().y);
});
$('button [data-direction=left]').click(function() {
yodaGroup.setPosition(yodaGroup.getPosition().x - step, yodaGroup.getPosition().y);
});
Upvotes: 0