Reputation: 29
Does anyone know how to loop this drawing of the Canvas? I want to later on add an onTouch method and get the X position. Thank you.
@Override
protected void onDraw(Canvas canvas) {
//Canvas canvas= new Canvas();
xp1 = canvas.getWidth()/2;
Log.d("test1", "It went pass onDraw");
xp2 = canvas.getWidth()/2;
yp1 = 25;
yp2 = 760;
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(paddle1, xp1,yp1, null);
canvas.drawBitmap(paddle2,xp2,yp2, null);
Paint white = new Paint();
white.setColor(Color.WHITE);
canvas.drawText("Score P1:"+ p1Score +" P2: " + p2Score , 700, 20,white );
Log.d("test1", "It's done with onDraw");
}
Upvotes: 0
Views: 263
Reputation: 2575
call method
invalidate();
whenever you want to make a callback to 'onDraw'
method
aSampleCode(){
image.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
switch(event.getAction())
{
case MotionEvent.ACTION_MOVE:
x= event.getRawX()
break;
case MotionEvent.ACTION_UP:
invalidate();
break;
case MotionEvent.ACTION_DOWN:
break;
default:
break;
}
return true;
}
});
}
}
Upvotes: 1