Reputation: 1051
It drops only when object is clicked and needs to be removed from list. Here is code:
if(event.type == TouchEvent.TOUCH_DOWN){
for(Bottle bottle : new ArrayList<Bottle>(bottles)){
if(bottle.position.dist(touchPoint) < 40 ){
bottles.remove(bottle);
if(bottle.type == Bottle.BOTTLE){
score+=10;
Assets.playSound(Assets.beeropenSound);
}
else if (bottle.type == Bottle.BOTTLE30){
score+=30;
Assets.playSound(Assets.beeropenSound);
}
else if (bottle.type == Bottle.GLASS_OF_BEER){
score+=5;
Assets.playSound(Assets.pourbeerSound);
}
else if (bottle.type == Bottle.WATER_BOTTLE){
score-=50;
}
// burping
if (score % 200 == 0 && score > 1){
Assets.playSound(Assets.burpSounds[burp]);
}
break;
}
}
, and here is fps log:
01-20 19:18:19.629: D/FPS(27501): 59
01-20 19:18:20.639: D/FPS(27501): 59
01-20 19:18:21.639: D/FPS(27501): 49
01-20 19:18:22.649: D/FPS(27501): 59
01-20 19:18:23.669: D/FPS(27501): 60
01-20 19:18:24.669: D/FPS(27501): 59
01-20 19:18:25.689: D/FPS(27501): 60
01-20 19:18:26.699: D/FPS(27501): 43
01-20 19:18:27.719: D/FPS(27501): 60
01-20 19:18:28.739: D/FPS(27501): 60
01-20 19:18:29.759: D/FPS(27501): 60
I tried removing this stuff but it is not it:
One thing is left - garbage collectors. Is it what makes my fps drops ? How can I be sure ? How to fight these enemies ?
And as I said before it ONLY drops when this block of code is executed.
Upvotes: 1
Views: 567
Reputation: 209
I think it's the GC as well, I would add a flag on the bottles list that tells the object it is "removed" instead of actually removing it, thereby avoiding the gc.
Edit: Why are you creating a new arraylist on every touch? shouldn't it just be:
for( Bottle bottle : bottles ) {...}
Upvotes: 1