Reputation: 10835
Anyone know how to programmatically mute the Windows XP Volume using C#?
Upvotes: 18
Views: 38442
Reputation: 1
CoreAudioDevice defaultPlaybackDevice = new
CoreAudioController().DefaultPlaybackDevice;
if (!defaultPlaybackDevice.IsMuted)
defaultPlaybackDevice.ToggleMute();
Upvotes: -1
Reputation: 161
This is a slightly improved version of Mike de Klerks answer that doesn't require "on error resume next" code.
Step 1: Add the NAudio NuGet-package to your project (https://www.nuget.org/packages/NAudio/)
Step 2: Use this code:
using (var enumerator = new NAudio.CoreAudioApi.MMDeviceEnumerator())
{
foreach (var device in enumerator.EnumerateAudioEndPoints(NAudio.CoreAudioApi.DataFlow.Render, NAudio.CoreAudioApi.DeviceState.Active))
{
if (device.AudioEndpointVolume?.HardwareSupport.HasFlag(NAudio.CoreAudioApi.EEndpointHardwareSupport.Mute) == true)
{
Console.WriteLine(device.FriendlyName);
device.AudioEndpointVolume.Mute = false;
}
}
}
Upvotes: 0
Reputation: 492
See How to programmatically mute the Windows XP Volume using C#?
void SetPlayerMute(int playerMixerNo, bool value)
{
Mixer mx = new Mixer();
mx.MixerNo = playerMixerNo;
DestinationLine dl = mx.GetDestination(Mixer.Playback);
if (dl != null)
{
foreach (MixerControl ctrl in dl.Controls)
{
if (ctrl is MixerMuteControl)
{
((MixerMuteControl)ctrl).Value = (value) ? 1 : 0;
break;
}
}
}
}
Upvotes: 2
Reputation: 12328
What you can use for Windows Vista/7 and probably 8 too:
You can use NAudio.
Download the latest version. Extract the DLLs and reference the DLL NAudio in your C# project.
Then add the following code to iterate through all available audio devices and mute it if possible.
try
{
//Instantiate an Enumerator to find audio devices
NAudio.CoreAudioApi.MMDeviceEnumerator MMDE = new NAudio.CoreAudioApi.MMDeviceEnumerator();
//Get all the devices, no matter what condition or status
NAudio.CoreAudioApi.MMDeviceCollection DevCol = MMDE.EnumerateAudioEndPoints(NAudio.CoreAudioApi.DataFlow.All, NAudio.CoreAudioApi.DeviceState.All);
//Loop through all devices
foreach (NAudio.CoreAudioApi.MMDevice dev in DevCol)
{
try
{
//Show us the human understandable name of the device
System.Diagnostics.Debug.Print(dev.FriendlyName);
//Mute it
dev.AudioEndpointVolume.Mute = true;
}
catch (Exception ex)
{
//Do something with exception when an audio endpoint could not be muted
}
}
}
catch (Exception ex)
{
//When something happend that prevent us to iterate through the devices
}
Upvotes: 6
Reputation: 97849
Declare this for P/Invoke:
private const int APPCOMMAND_VOLUME_MUTE = 0x80000;
private const int WM_APPCOMMAND = 0x319;
[DllImport("user32.dll")]
public static extern IntPtr SendMessageW(IntPtr hWnd, int Msg, IntPtr wParam, IntPtr lParam);
And then use this line to mute/unmute the sound.
SendMessageW(this.Handle, WM_APPCOMMAND, this.Handle, (IntPtr) APPCOMMAND_VOLUME_MUTE);
Upvotes: 16