Reputation: 11
So I have two 3d models with different geometry so when the textures are applied they wrap differently, leaving the textures looking funny and uneven. I was wondering if there was a modifier that could change how the texture is applied?
EXAMPLE:
3dmax has a modifier called MAP_SCALER, you can add it to any model that has a lot of vertices, faces and it still displays the texture in a seamless and linear fashion. If anyone can help!! my mind will surely be blown!! I need this resolved ASAP!
Upvotes: 1
Views: 108