Reputation: 448
I'm trying to texture a large PlaneMesh with an image that's 2126x1219px and am getting some unexpected lines in the result:
There's no lighting in the scene and the camera is set up to have an isometric feel (orthographic camera, located at (-4, 4, 4) looking at (0, 0, 0)).
I'm not sure where to start debugging this and wanted to see if anyone had seen anything similar. Thanks for your time!
Upvotes: 0
Views: 283
Reputation: 900
The glitch in the texture, in this case, was caused by another object occupying the same space as the plane in the screenshot. Although the second plane had an alpha of 0, it was still affecting the render output.
Moving the two planes slightly apart can stop this render glitch.
Upvotes: 1