Reputation: 4969
I am trying to understand how the recursive method of deletion of a binary search tree works. The code that I came across in many places looks as follows:
void destroy_tree(struct node *leaf)
{
if( leaf != 0 )
{
destroy_tree(leaf->left);
destroy_tree(leaf->right);
free( leaf );
}
}
I can't understand however a) how does it work if there are no returns in the routine? b) when free() gets to be called? I think about, e.g., such a tree:
10
/ \
6 14
/ \ / \
5 8 11 18
So my understanding is that I traverse 10->6->5, and then I call destroy_tree(5->left). Therefore, leaf inside if is NULL, and what is if-dependent is not executed, hence 5 is not being deleted. Where do I make mistake in this reasoning? How does winding and unwinding work here? Any help kindly appreciated :-)
Upvotes: 7
Views: 26018
Reputation: 3025
This is how the function basically works:
void destroy_tree(struct node *leaf)
{
if( leaf_5 != 0 ) // it's not
{
destroy_tree(leaf->left);
// Traverse the tree all the way left before any of the code below gets executed.
destroy_tree(leaf->right);
// Traverse the tree all the way right from the final left node before any of
//the code below gets executed
free( leaf ); // Free the final node
}
}
Below is code for how a full implementation of recursive delete should look:
void DeleteNode(TreeNode*& tree);
void Delete(TreeNode*& tree, ItemType item);
void TreeType::DeleteItem(ItemType item)
// Calls the recursive function Delete to delete item from tree.
{
Delete(root, item);
}
void Delete(TreeNode*& tree, ItemType item)
// Deletes item from tree.
// Post: item is not in tree.
{
if (item < tree->info)
Delete(tree->left, item); // Look in left subtree.
else if (item > tree->info)
Delete(tree->right, item); // Look in right subtree.
else
DeleteNode(tree); // Node found; call DeleteNode.
}
void GetPredecessor(TreeNode* tree, ItemType& data);
void DeleteNode(TreeNode*& tree)
// Deletes the node pointed to by tree.
// Post: The user's data in the node pointed to by tree is no
// longer in the tree. If tree is a leaf node or has only one
// non-NULL child pointer, the node pointed to by tree is
// deleted; otherwise, the user's data is replaced by its
// logical predecessor and the predecessor's node is deleted.
{
ItemType data;
TreeNode* tempPtr;
tempPtr = tree;
if (tree->left == NULL)
{
tree = tree->right;
delete tempPtr;
}
else if (tree->right == NULL)
{
tree = tree->left;
delete tempPtr;
}
else
{
GetPredecessor(tree->left, data);
tree->info = data;
Delete(tree->left, data); // Delete predecessor node.
}
}
void GetPredecessor(TreeNode* tree, ItemType& data)
// Sets data to the info member of the rightmost node in tree.
{
while (tree->right != NULL)
tree = tree->right;
data = tree->info;
}
Upvotes: 0
Reputation: 5459
It looks like this at that point:
void destroy_tree(struct node *leaf_5)
{
if( leaf_5 != 0 ) // it's not
{
destroy_tree(leaf_5->left); // it's NULL so the call does nothing
destroy_tree(leaf_5->right); // it's NULL so the call does nothing
free( leaf_5 ); // free here
}
}
Nothing is required to return... the "history" of the steps is on the call stack, which looks something like this at that point:
destroy_tree(leaf_10)
destroy_tree(leaf_10->left, which is leaf_6)
destroy_tree(leaf_6->left, which is leaf_5)
So after leaf_5 is gone, it goes back up the stack and does destroy_tree(leaf_6->right, which is leaf_8)
... etc...
Upvotes: 12