Reputation: 12186
I don't know how to create a UI with MayaApi, all I have done in the past is something like this:
import pymel.core as pm
winWidth = 400
if pm.window("window", exists=1): pm.deleteUI("window")
pm.window("window", w=winWidth)
with pm.columnLayout('content', adjustableColumn=True):
with pm.rowColumnLayout(nc=1):
pm.text(l="wooo! A window! ")
However, is there a way to create a UI without the use of pymel?
Upvotes: 0
Views: 1403
Reputation: 2163
You can use pyqt designer to create a GUI, then pyuic4 to convert it into python. From there you can setup your callbacks and signals in python. Here is a tutorial: http://www.geoffsamuel.com/Tutorials/Intro_Maya_QT.php
Or use the maya.cmds and create your windows and buttons with the built in qt features of maya
Upvotes: 2
Reputation: 12218
Unless you're doing something pretty hardcore - like you need to do custom openGL drawing in a 3d view - the complexity and potential drawbacks of doing ordinary UI in the API directly outweigh the pluses. Python will be slower - but probably not in ways that users notice. And it's much harder to force-exit your maya with a typo in Python than in the API :)
Upvotes: 2