Reputation: 4062
Here is the code found in the documentation:
int myEmboss(void *inData,
unsigned int inRowBytes,
void *outData,
unsigned int outRowBytes,
unsigned int height,
unsigned int width,
void *kernel,
unsigned int kernel_height,
unsigned int kernel_width,
int divisor ,
vImage_Flags flags ) {
uint_8 kernel = {-2, -2, 0, -2, 6, 0, 0, 0, 0}; // 1
vImage_Buffer src = { inData, height, width, inRowBytes }; // 2
vImage_Buffer dest = { outData, height, width, outRowBytes }; // 3
unsigned char bgColor[4] = { 0, 0, 0, 0 }; // 4
vImage_Error err; // 5
err = vImageConvolve_ARGB8888( &src, //const vImage_Buffer *src
&dest, //const vImage_Buffer *dest,
NULL,
0, //unsigned int srcOffsetToROI_X,
0, //unsigned int srcOffsetToROI_Y,
kernel, //const signed int *kernel,
kernel_height, //unsigned int
kernel_width, //unsigned int
divisor, //int
bgColor,
flags | kvImageBackgroundColorFill
//vImage_Flags flags
);
return err;
}
Here is the problem: the kernel variable seems to refer to three different types:
Is this actual code ? How may I compile this function ?
Upvotes: 1
Views: 710
Reputation: 3864
This is the way I am using it to process frames read from a video with AVAssetReader. This is a blur, but you can change the kernel to suit your needs. 'imageData' can of course be obtained by other means, e.g. from an UIImage.
CMSampleBufferRef sampleBuffer = [asset_reader_output copyNextSampleBuffer];
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer,0);
void *imageData = CVPixelBufferGetBaseAddress(imageBuffer);
int16_t kernel[9];
for(int i = 0; i < 9; i++) {
kernel[i] = 1;
}
kernel[4] = 2;
unsigned char *newData= (unsigned char*)malloc(4*currSize);
vImage_Buffer inBuff = { imageData, height, width, 4*width };
vImage_Buffer outBuff = { newData, height, width, 4*width };
vImage_Error err=vImageConvolve_ARGB8888 (&inBuff,&outBuff,NULL, 0,0,kernel,3,3,10,nil,kvImageEdgeExtend);
if (err != kvImageNoError) NSLog(@"convolve error %ld", err);
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);
//newData holds the processed image
Upvotes: 2
Reputation: 90671
You are correct that that function is pretty messed up. I recommend using the Provide Feedback widget to let Apple know.
I think you should remove the kernel
, kernel_width
, and kernel_height
parameters from the function signature. Those seem to be holdovers from a function that applies a caller-supplied kernel, but this example is about applying an internally-defined kernel.
Fixed the declaration of the kernel
local variable to make it an array of uint8_t
, like so:
uint8_t kernel[] = {-2, -2, 0, -2, 6, 0, 0, 0, 0}; // 1
Then, at the call to vImageConvolve_ARGB8888()
, replace kernel_width
and kernel_height
by 3
. Since the kernel is hard-coded, the dimensions can be as well.
Upvotes: 2
Reputation: 16865
The kernel is just the kernel used in the convolution. In mathematical terms, it is the matrix that is convolved with your image, to achieve blur/sharpen/emboss or other effects. This function you provided is just a thin wrapper around the vimage convolution function. To actually perform the convolution you can follow the code below. The code is all hand typed so not necessarily 100% correct but should point you in the right direction.
To use this function, you first need to have pixel access to your image. Assuming you have a UIImage, you do this:
//image is a UIImage
CGImageRef img = image.CGImage;
CGDataProviderRef dataProvider = CGImageGetDataProvider(img);
CFDataRef cfData = CGDataProviderCopyData(dataProvider);
void * dataPtr = (void*)CFDataGetBytePtr(cfData);
Next, you construct the vImage_Buffer that you will pass to the function
vImage_Buffer inBuffer, outBuffer;
inBuffer.data = dataPtr;
inBuffer.width = CGImageGetWidth(img);
inBuffer.height = CGImageGetHeight(img);
inBuffer.rowBytes = CGImageGetBytesPerRow(img);
Allocate the outBuffer as well
outBuffer.data = malloc(inBuffer.height * inBuffer.rowBytes)
// Setup width, height, rowbytes equal to inBuffer here
Now we create the Kernel, the same one in your example, which is a 3x3 matrix Multiply the values by a divisor if they are float (they need to be int)
int divisor = 1000;
CGSize kernalSize = CGSizeMake(3,3);
int16_t *kernel = (int16_t*)malloc(sizeof(int16_t) * 3 * 3);
// Assign kernel values to the emboss kernel
// uint_8 kernel = {-2, -2, 0, -2, 6, 0, 0, 0, 0} // * 1000 ;
Now perform the convolution on the image!
//Use a background of transparent black as temp
Pixel_8888 temp = 0;
vImageConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 0, 0, kernel, kernelSize.width, kernelSize.height, divisor, temp, kvImageBackgroundColorFill);
Now construct a new UIImage out of outBuffer and your done!
Remember to free the kernel and the outBuffer data.
Upvotes: 2