Reputation: 14760
I have this code to resize a bitmap, but all it does is to crop it instead of resizing, what I am doing wrong?
public static System.Drawing.Bitmap ResizeImage(System.Drawing.Image image, int width, int height)
{
//a holder for the result
Bitmap result = new Bitmap(width, height);
// set the resolutions the same to avoid cropping due to resolution differences
result.SetResolution(image.HorizontalResolution, image.VerticalResolution);
//use a graphics object to draw the resized image into the bitmap
using (Graphics graphics = Graphics.FromImage(result))
{
//set the resize quality modes to high quality
graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//draw the image into the target bitmap
graphics.DrawImage(image, 0, 0, result.Width, result.Height);
}
//return the resulting bitmap
return result;
}
and I call the function like this
bmPhoto = Imaging.ImageProcessing.ResizeImage(bmPhoto, scaledSize.Width, scaledSize.Height);
Upvotes: 0
Views: 1763
Reputation: 10612
// Keeping Aspect Ratio
Image resizeImg(Image img, int width)
{
double targetHeight = Convert.ToDouble(width) / (img.Width / img.Height);
Bitmap bmp = new Bitmap(width, (int)targetHeight);
Graphics grp = Graphics.FromImage(bmp);
grp.DrawImage(img, new Rectangle(0, 0, bmp.Width, bmp.Height), new Rectangle(0, 0, img.Width, img.Height), GraphicsUnit.Pixel);
return (Image)bmp;
}
// Without Keeping Aspect Ratio
Image resizeImg(Image img, int width, int height)
{
Bitmap bmp = new Bitmap(width, height);
Graphics grp = Graphics.FromImage(bmp);
grp.DrawImage(img, new Rectangle(0, 0, bmp.Width, bmp.Height), new Rectangle(0, 0, img.Width, img.Height), GraphicsUnit.Pixel);
return (Image)bmp;
}
Upvotes: 1
Reputation: 5605
Try using a Rectangle
object to specify the portion of the new image that you want to fill, like so:
graphics.DrawImage(image, new Rectangle(0, 0, result.Width, result.Height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, null);
As noted the Rectangle
specifies that the image should be drawn between the top left and bottom right corner, and then you provide the coordinates of the original image that you want to scale into that area (0,0,image.Width,image.Height
).
Upvotes: 1