Reputation: 35
I've had some problems using Pygame's collidepoint
method through another class:
if(mouseclick[0]):
for tile in self.engine.level.levellist:
if tile.collidepoint(mousepos):
This small and easy code gives me an error:
if tile.collidepoint(mousepos):
AttributeError: TileClass instance has no attribute 'collidepoint'
Anyone know what i'm doing wrong? Been awhile since I used python and I'm probably just missing some easily fixed.
Upvotes: 0
Views: 355
Reputation: 101122
collidepoint
is a method of the Rect
class.
Your TileClass
has no collidepoint
(that's what the error tells you), but if it has a rect
attribute (since this is needed for Sprites
), you're code should probably look like:
if(mouseclick[0]):
for tile in self.engine.level.levellist:
if tile.rect.collidepoint(mousepos):
But you didn't show your TileClass
class, so this is just a guess.
Upvotes: 3