Reputation: 972
I have a SKShapeNode, and a label under one generic SKNode. If I try to scale that node, its position changes for no reason!. If I try to scale only the nodes it contains under it, it scales properly but not from the center, so it grows out to the up and right.
What am I doing wrong?
First before scale
After scale
Notice its position moves up. Can't figure out why, does it even if I do it as an action or not. Also, the position is not changing based on log, but it appears the frame got bigger (though that is expected)
Steps to recreate issue:
set height and width @h = 50 @w = 256
create rect with height and width CGRectMake(0, 0, @w, @h)
get path for rect UIBezierPath.bezierPathWithRect(rect).CGPath
create skshape node with path, set position
antialiased: false,
lineWidth: 1.0,
strokeColor: SKColor.blackColor,
fillColor: SKColor.whiteColor
Create sklabel, vertical center alignment, set position
create generic SKNode, no properties, add skshapenode and sklabel to it as children
Scale the generic SKNode.
Upvotes: 2
Views: 3631
Reputation: 191
With the SKShapeNode, this is impossible.
I solved it by adding a move Action to center the node manually.
You need to apply this to the y and x coordinates
Upvotes: 0
Reputation: 11
I had a similar problem: I created an SKShapeNode.ellipseInRect which look perfectly fine when I didn't need to scale it. Yet as soon as I tried to scale it down to fit the text it was behind, it would randomly shrink towards the bottom left of the screen!
I did a little debugging, and the number that surprised me was that the position was set to (0, 0) even though the ellipse was in the top left corner of the screen! I then realized that by initializing with a rect the "anchor point" (even though SKShapeNodes don't technically have them) was at (0, 0) too. This behavior would explain my shrinking towards that point and your growing away from that point.
What solved this problem for me was instead of putting my position in the rect, set the position afterwards. Then it scaled around my node's center-point and not the screen origin. Hope that helps!
Upvotes: 1
Reputation: 19966
Try this
SKLabelNode *labNode = [SKLabelNode labelNodeWithFontNamed:@"Arial"];
labNode.fontSize = 12.0f;
labNode.fontColor = [SKColor blackColor];
labNode.text = @"SMASH";
SKSpriteNode *topWithText = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:CGSizeMake(100, 30)];
topWithText.position = CGPointMake(100, 110);
[topWithText addChild:labNode];
SKSpriteNode *bottom = [SKSpriteNode spriteNodeWithColor:[SKColor redColor] size:CGSizeMake(100, 10)];
bottom.position = CGPointMake(100, 100);
[self addChild:topWithText];
[self addChild:bottom];
[topWithText runAction:[SKAction sequence:@[
[SKAction waitForDuration:3.0],
[SKAction scaleBy:3.0 duration:3]
]]];
Upvotes: 0