Reputation: 543
Let say I have this code:
Local<Script> script = Script::Compile(String::New("x1 = 1;"), String::New("main.js"));
printf("before run\n");
script->Run();
printf("after run\n");
Context was created and entered before.
Output of this code is:
before run
after run
Which is as expected. But if put some javascript code into source
which contains syntax errors (eg, ".x11 = 1"
) then output is:
main.js:0: Uncaught SyntaxError: Unexpected token .
before execution.
Segmentation fault (core dumped)
Maybe I should not call Run
if compilation has errors but how to check it?
In addition: (code from Getting Starget - Chrome V8 + code with syntax errors = the same thing)
#include <v8.h>
using namespace v8;
int main(int argc, char* argv[]) {
// Get the default Isolate created at startup.
Isolate* isolate = Isolate::GetCurrent();
// Create a stack-allocated handle scope.
HandleScope handle_scope(isolate);
// Create a new context.
Handle<Context> context = Context::New(isolate);
// Here's how you could create a Persistent handle to the context, if needed.
Persistent<Context> persistent_context(isolate, context);
// Enter the created context for compiling and
// running the hello world script.
Context::Scope context_scope(context);
// Create a string containing the JavaScript source code.
Handle<String> source = String::New(".>make.some.syntax.errors<");
// Compile the source code.
Handle<Script> script = Script::Compile(source);
// Run the script to get the result.
Handle<Value> result = script->Run();
// The persistent handle needs to be eventually disposed.
persistent_context.Dispose();
// Convert the result to an ASCII string and print it.
String::AsciiValue ascii(result);
printf("%s\n", *ascii);
return 0;
}
Upvotes: 3
Views: 2579
Reputation: 1
Based on v8 source code of samples/process.cc:
// catch any exceptions the script might throw.
TryCatch try_catch(GetIsolate());
// Compile the script and check for errors.
Local<Script> compiled_script;
if (!Script::Compile(context, script).ToLocal(&compiled_script)) {
String::Utf8Value error(GetIsolate(), try_catch.Exception());
Log(*error);
// The script failed to compile; bail out.
return false;
}
// Run the script!
Local<Value> result;
if (!compiled_script->Run(context).ToLocal(&result)) {
// The TryCatch above is still in effect and will have caught the error.
String::Utf8Value error(GetIsolate(), try_catch.Exception());
Log(*error);
// Running the script failed; bail out.
return false;
}
I hope this is helpfull.
Upvotes: 0
Reputation: 543
After a some time of headache I found a way around it.
When script compilation is failed it returns nothing to v8::Handle
. So, in this case, script.IsEmpty()
returns true.
To make this clear I made some modifications in Google's Hello World code:
#include <v8.h>
using namespace v8;
int main(int argc, char* argv[]) {
// Get the default Isolate created at startup.
Isolate* isolate = Isolate::GetCurrent();
// Create a stack-allocated handle scope.
HandleScope handle_scope(isolate);
// Create a new context.
Handle<Context> context = Context::New(isolate);
// Here's how you could create a Persistent handle to the context, if needed.
Persistent<Context> persistent_context(isolate, context);
// Enter the created context for compiling and
// running the hello world script.
Context::Scope context_scope(context);
// Create a string containing the JavaScript source code.
Handle<String> source = String::New(".>no.matter.what.code.is<");
// Compile the source code.
Handle<Script> script = Script::Compile(source);
if(!script.IsEmpty()) // is script compiled ?
{
// Run the script to get the result.
Handle<Value> result = script->Run();
// Convert the result to an ASCII string and print it.
String::AsciiValue ascii(result);
printf("%s\n", *ascii);
}
// The persistent handle needs to be eventually disposed.
persistent_context.Dispose();
return 0;
}
Upvotes: 1