Reputation: 257
Is there a way to create a LAN session on XNA without having to own an Xbox Live account?
I'm currently running a snake game on XNA but whenever I create a LAN Session it asks me that the user is not 'Signed in to an Xbox Live account'.
So the question is, is there any other way to host a LAN session on C# without passing through XNA's restrictions?
Upvotes: 1
Views: 228
Reputation: 318
Yes there is and you don't need to use C++ for that. You can either use C# .NET classes to build lan support from scratch (lots of work) or you can use lidgren library (used by MonoGame): http://code.google.com/p/lidgren-network-gen3/
Hope this helps.
Upvotes: 2