Reputation: 21
I don't know how make classes in lua so I used code which was recommended on forum. But always only one object works. First one have coordinates x,y and the other object share his coordinates. Can you explain what I´m doing wrong in this code. Thank you for your advice.
My code:
require("class")
asteroid = class:new()
function asteroid:init(x,y)
asteroid.b = love.physics.newBody(world, x ,y , "dynamic")
asteroid.s = love.physics.newCircleShape(35)
asteroid.f = love.physics.newFixture(asteroid.b, asteroid.s)
end
function love.load()
world = love.physics.newWorld(0, 50, true)
asteroid1= asteroid:new(100,100)
asteroid2= asteroid:new(700,100)
end
function love.update(dt)
world:update(dt)
end
function love.draw()
love.graphics.circle("line", asteroid1.b:getX(),asteroid1.b:getY(), asteroid1.s:getRadius(), 35)
love.graphics.circle("line", asteroid2.b:getX(),asteroid2.b:getY(), asteroid2.s:getRadius(), 35)
end
Recommended code:
__HAS_SECS_COMPATIBLE_CLASSES__ = true
local class_mt = {}
function class_mt:__index(key)
return self.__baseclass[key]
end
class = setmetatable({ __baseclass = {} }, class_mt)
function class:new(...)
local c = {}
c.__baseclass = self
setmetatable(c, getmetatable(self))
if c.init then
c:init(...)
end
return c
end
Upvotes: 2
Views: 2340
Reputation: 29463
The :
syntax causes an implicit self
to be available as a local, referring to the object instance. But you are assigning to b at class level. Use self.b =
instead of asteroid.b =
so that the assignment is specific to the instance.
Upvotes: 0
Reputation: 5263
Here is a demo code for you
local MyClass = {}
MyClass.__index = MyClass
setmetatable(MyClass, {
__call = function (cls, ...)
return cls.new(...)
end,
})
function MyClass.new(init)
local self = setmetatable({}, MyClass)
self.value = init
return self
end
-- the : syntax here causes a "self" arg to be implicitly added before any other args
function MyClass:set_value(newval)
self.value = newval
end
function MyClass:get_value()
return self.value
end
local instance = MyClass(5)
-- do stuff with instance...
I would suggest you to follow these tutorials
http://lua-users.org/wiki/ObjectOrientationTutorial
http://lua-users.org/wiki/TutorialDirectory
Upvotes: 2