Reputation: 259
function rolldice() {
var x = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var y = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var dicetotal = x + y;
var double = 0;
$('.dice1').attr('id', "dice" + x);
$('.dice2').attr('id', "dice" + y);
if (x == y) { //<----checking if there is a double
var double = double++; //<---increment double count
//Now reroll the dice, but if you hit 3 doubles in a row, you get message go to jail.
}
};
I want to know if I am going to need some loop...Please help me. This is part of a monopoly game. What do i have to add in the code, to make it loop if there is a double.
Upvotes: 2
Views: 26900
Reputation: 4681
Created Dice Roll with Rolling animation effect using Vanilla JavaScript.
This will allow you to "roll" dice in 2D, giving you a random set of dice after 1 second.
const DICE_NUMBER = {
1: '⚀',
2: '⚁',
3: '⚂',
4: '⚃',
5: '⚄',
6: '⚅'
}
function rollDice(){
const [dice1, dice2, status] = [document.getElementById("dice1"), document.getElementById("dice2"), document.getElementById("status")]
const MAX_NUM = 6;
let d1 = 0
let d2 = 0
// Rolling Dice Animation
const interval = setInterval(() => {
d1 = (Math.random()*MAX_NUM) + 1 | 0
d2 = (Math.random()*MAX_NUM) + 1 | 0
dice1.innerText = DICE_NUMBER[d1]
dice2.innerText = DICE_NUMBER[d2]
dice1.setAttribute('data-num', d1)
dice2.setAttribute('data-num', d2)
}, 80)
// Final Result
setTimeout(()=> {
clearInterval(interval)
const result = (d1 == d2) ? `<mark>DOUBLES!</mark> You get a <mark>FREE</mark> turn!!` : ''
status.innerHTML = result
}, 1000)
}
.dice { font-size: 90px; }
[data-num='1'] { color: hotpink }
[data-num='2'] { color: blue }
[data-num='3'] { color: tan }
[data-num='4'] { color: purple }
[data-num='5'] { color: orange }
[data-num='6'] { color: green }
<button onclick="rollDice()">Click here 👉 Roll Dice</button>
<div id="status"></div>
<span class="dice" id="dice1"></span>
<span class="dice" id="dice2"></span>
Upvotes: 0
Reputation: 101
This is one possible solution.
function rolldice(dbl=0){
var x = Math.floor(Math.random()*((6-1)+1) + 1);
var y = Math.floor(Math.random()*((6-1)+1) + 1);
if(x===y){
if(dbl!==3){
dbl++;
rolldice(dbl);
}else{
//goto jail
}
}else{
//no double
dbl=0;
}
}
or
function rolldice(dbl=0){
var x = Math.floor(Math.random()*((6-1)+1) + 1);
var y = Math.floor(Math.random()*((6-1)+1) + 1);
if(x===y&&dbl!==3)
dbl++;
rolldice(dbl);
}else if(x===y&&dbl===3){
//goto jail
}else{
//no double
dbl=0;
}
}
Upvotes: 0
Reputation: 80
This script works:
function rollDice(){
var dice1 = document.getElementById("dice1");
var dice2 = document.getElementById("dice2");
var status = document.getElementById("status");
var d1 = Math.floor(Math.random() * 6) + 1;
var d2 = Math.floor(Math.random() * 6) + 1;
var diceTotal = d1 + d2;
dice1.innerHTML = d1;
dice2.innerHTML = d2;
status.innerHTML = "You rolled "+diceTotal+".";
if(d1 == d2){
status.innerHTML += "<br />DOUBLES! You get a free turn!!";
}
}
Upvotes: 0
Reputation: 2864
Ok, besides this is more than two hours old and has already 4 answers, I want to add my 2 cents.
You state you want to make a Monopoly game. After most, if not all, dice rolls the player has to make decisions. That means after each roll you wait for user input (e.g., some button presses).
All other answers postet suggest to use recursive calls in some way. Instead I suggest to store the number of doubles alongside with the current player in some global variable. You do not use a loop, but instead something like:
var doubleCount = 0;
function rolldice() {
var x = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var y = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var dicetotal = x + y;
$('.dice1').attr('id', "dice" + x);
$('.dice2').attr('id', "dice" + y);
if (x == y) { //<----checking if there is a double
doubleCount++; //<---increment double count
if (doubleCount > 2) {
// Got to Jail
}
}
// Proceed as usual and come back to this, when the user presses the "Roll" Button again
};
Upvotes: 0
Reputation: 936
Don't use a loop.
Instead add the doubles counter as a parameter for the rolldice()
function and call the function from within itself:
function rolldice(doubleCount) {
var x = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var y = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var dicetotal = x + y;
$('.dice1').attr('id', "dice" + x);
$('.dice2').attr('id', "dice" + y);
if (x == y) { //<----checking if there is a double
doubleCount++;
if (doubleCount == 3)
{
//go to jail
}
else
{
rolldice(doubleCount);
}
}
};
The initial call for a player's first roll would look like rolldice(0);
Upvotes: 0
Reputation: 2763
This has some complications. When there is a change of player, you need to reset the value of your variable for checking double rolls.
Do the following:
var dblRolls;
function userChange(){//call this on change of user
dblRolls=0;
rollDice();
}
function rolldice() {
var x = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var y = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var dicetotal = x + y;
var double = 0;
$('.dice1').attr('id', "dice" + x);
$('.dice2').attr('id', "dice" + y);
if (x == y) { //<----checking if there is a double
dblRoll++; //<---increment double count
if(dblRoll==3)
//jail
else
rollDice();
}
};
Upvotes: 0
Reputation: 178
I think you need to create something like this:
var double = 0;
function rolldice(){
var x = Math.floor(Math.random() * ((6-1)+1) + 1);
var y = Math.floor(Math.random() * ((6-1)+1) + 1);
var dicetotal = x + y;
$('.dice1').attr('id', "dice" + x);
$('.dice2').attr('id', "dice" +y);
if(x==y) {
if (double < 3) {
double++; // increase dobule
rolldice(); // Call rolldice again...
} else {
// Here there is 3 in a row....
}
}
}
Upvotes: 0
Reputation: 596
You only need to make an recursive call:
var dbl = 0;
function rolldice() {
var x = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var y = Math.floor(Math.random() * ((6 - 1) + 1) + 1);
var dicetotal = x + y;
$('.dice1').attr('id', "dice" + x);
$('.dice2').attr('id', "dice" + y);
if (x == y) { //<----checking if there is a double
dbl++; //<---increment double count
if(dbl%3==0) $('.out').attr('id', "jail");
//Now reroll the dice, but if you hit 3 doubles in a row, you get message go to jail.
rolldice();
}
};
Upvotes: 1