Reputation: 1505
I'm using libgdx' stage to draw a background. The background image should stretch to fit all sizes of phones and tablets. But the image is only displayed as a small image and doesn't stretch. Any ideas why?
@Override
public void show() {
stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
batch = new SpriteBatch();
Assets.load();
Image img = new Image(new TextureRegion(Assets.background));
stage.addActor(img);
Table table = new Table(skin);
stage.addActor(table);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
stage.act(delta);
stage.draw();
}
@Override
public void resize(int width, int height) {
stage.setViewport(width, height, true);
}
Upvotes: 1
Views: 2088
Reputation: 10320
This would do the trick:
img.setFillParent(true);
Reference: Widget#setFillParent
Upvotes: 4