Reputation: 6984
I was under the assumption ShapeRenderer.rect draws in pixels but it stretches the square when I stretch the resolution and turns it into a rectangle.
shapeRenderer.identity();
shapeRenderer.begin(ShapeType.Filled);
shapeRenderer.setColor(Color.BLUE);
shapeRenderer.rect(0, 0, 100, 100);
shapeRenderer.end();
Upvotes: 1
Views: 308
Reputation: 1697
I assume that you are using Orthographic Camera
If you write
camera = new OrthographicCamera(constant_Width, constant_Height);
That will cause your rectangle to get stretched one method to solve this is to use ratio
camera = new Orthographic Camera(Gdx.graphics.getWidth/Ratio, Gdx.graphics.getHeight/Ratio);
This should solve your problem. Enjoy :)
EDIT:
How could I have forgotten this part
after you declare your camera you need to do this
camera.translate(Gdx.graphics.getWidth/Ratio/2, Gdx.graphics.getHeight/Ratio/2)
If you miss that line, you (0, 0) will be at the center of your screen. I assume that you want your (0, 0) to be the bottom left corner of your screen.
Upvotes: 1