Reputation: 1746
So I have an actor object I extended that will either draw a square or a circle, every frame it increases in size by 0.1.
When I draw circle it increases in size correctly and grows on screen, however when I draw a rect it jumps in size every 2.0 increments. I was wondering if anyone else had seen this behaviour.
Here is the simple code I use to draw the shapes.
float size = 10.0f;
@Override
public void draw(Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
ShapeRenderer r = new ShapeRenderer();
r.begin(ShapeRenderer.ShapeType.Filled);
r.setColor(Color.RED);
//r.circle(this.getX() - (size / 2), this.getY() - (size / 2), size); //this increases correctly
r.rect(this.getX() - (size / 2), this.getY() - (size / 2), size, size); //this doesnt
r.end();
size += 0.1f;
}
So you can see what I mean I took some vids:
Circle : https://youtu.be/TtLcMxUCKb0
Square : https://youtu.be/UUGNfSpotKo
Upvotes: 2
Views: 72
Reputation: 1891
Seems to me like the square is expanding the least amount it can, 1 pixel at a time, it just looks a bit different from the circle since the circle does more than just expand 1 pixel to each side It has to the circle always look as round as possible, so updates a bit more often, shifting around a few pixel but not expanding.
Upvotes: 2