Reputation: 2911
I get the same output everytime I run the code below.
module array_shuffle;
integer data[10];
initial begin
foreach (data[x]) begin
data[x] = x;
end
$display("------------------------------\n");
$display("before shuffle, data contains:\n");
foreach (data[x]) begin
$display("data[%0d] = %0d", x, data[x]);
end
data.shuffle();
$display("------------------------------\n");
$display("after shuffle, data contains:\n");
foreach (data[x]) begin
$display("data[%0d] = %0d", x, data[x]);
end
end
endmodule
Output:
------------------------------
before shuffle, data contains:
data[0] = 0
data[1] = 1
data[2] = 2
data[3] = 3
data[4] = 4
data[5] = 5
data[6] = 6
data[7] = 7
data[8] = 8
data[9] = 9
------------------------------
after shuffle, data contains:
data[0] = 8
data[1] = 6
data[2] = 7
data[3] = 9
data[4] = 5
data[5] = 0
data[6] = 1
data[7] = 4
data[8] = 2
data[9] = 3
Is there a way to seed the randomization of the shuffle function?
Upvotes: 2
Views: 9860
Reputation: 7573
Shuffle returns the same result every time because you probably run the simulator with the same seed. This is the intended behavior, because when you run a simulation and find a bug, you want to be able to reproduce it, regardless of any design (and to some extent testbench) changes. To see a different output, try setting the seed on the simulator command line. For Incisive this is:
irun -svseed 1 // sets the seed to 1
irun -svseed random // will set a random seed
It's also possible to manipulate the seed of the random number generator using set_randstate, but I wouldn't mess with that.
Upvotes: 4