Reputation: 65
When i use background image from the-blueprits.com in 3ds max 2010 x86 for viewport background or plane (by material) object type the image quality so bad look like this?
please any advice how to normalize it??
(source: kaskus.com)
Upvotes: 0
Views: 1475
Reputation: 720
Got to: Customize -> Preferences... -> Viewports tab -> Configure Driver (only if driver is Direct3D or OpenGL)
Set these:
Background textures Size: 1024
Match Bitmap Size as Closely as Possible: check
Download Texture size: 512
Match Bitmap Size as Closely as Possible: check
Then reload the texture in the Material Editor
Upvotes: 2