Reputation: 159
First off, here's an image of my current situation.
To accomplish this I am using a subclassed UIView with the following method:
-(void)drawRect:(CGRect)rect
{
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextBeginPath(ctx);
CGContextMoveToPoint (ctx, CGRectGetMinX(rect), CGRectGetMinY(rect)); // top left
CGContextAddLineToPoint(ctx, CGRectGetMaxX(rect), CGRectGetMidY(rect)); // mid right
CGContextAddLineToPoint(ctx, CGRectGetMinX(rect), CGRectGetMaxY(rect)); // bottom left
CGContextClosePath(ctx);
CGContextSetRGBFillColor(ctx, 0, 1, 0, 1);
CGContextFillPath(ctx);
}
My ultimate goal is to clip the colored regions so that only the neon green remains. (I'll flip the colors later). I want it to look like a pie chart. I'm guessing there's a way to clip the colored corners out but I have no clue. CGContextClip(ctx) doesn't work.
I am using the Pixate framework as well. If anyone knows a way to accomplish a triangle shape with Pixate that would be even better.
Upvotes: 0
Views: 1061
Reputation: 4728
Or with a CGPathRef, essentially the same thing but at core foundation level
eg..
{
// before existing drawing code..
CGMutablePathRef clipTriangle = CGPathCreateMutable();
CGPathMoveToPoint (clipTriangle, nil, startX, startY);
CGPathAddLineToPoint(clipTriangle, nil, secondPointX, secondPointY);
CGPathAddLineToPoint(clipTriangle, nil, thirdPointX, thirdPointY);
CGPathCloseSubpath(clipTriangle);
CGContextSaveGstate(ctx);
CGContextAddPath(ctx, clipTriangle); /// this is the essential line I left out, we drew the triangle and forgot to use it, clipping to nothing instead, sorry mate
CGContextClip(ctx);
//draw stuff that you wanted clipped here...
CGContextRestoreGstate(ctx);
CGPathRelease(clippingTriangle); //CFstuff still needs manual memory management regardless of ARC
}
Upvotes: 2
Reputation: 131471
The easiest way to clip a UIView to a path is to create a CAShapeLayer, add a path to the layer, and add the shape layer as a mask of your view's layer.
Upvotes: 3