Reputation: 7022
In my app im currently using the following image, however, going forward I would like to create it programatically using a UIView
so I can have more control over it.
I have tried the following but could not achieve the desired result: https://stackoverflow.com/a/4444039/2654425
Also is it more optimal (performance wise not time wise) to use .pngs like I am doing or programmatically create said views?
Upvotes: 0
Views: 687
Reputation: 11598
I did a similar thing with chat-style bubbles in UITableViewCell
s.
Here's the code I used to achieve the effect. You could easily adapt UIBezierPath
to your needs:
- (void)drawBubbleForRect:(CGRect)rect {
CGRect bubbleRect = // Get your rect somehow, or just use rect
// The size of the "blip" in the side of the chat bubble (which points up for this bubble)
CGFloat blipWidth = 11.0f;
CGFloat blipHeight = 7.0f;
CGFloat blipLeft = CGRectGetMinX(bubbleRect) + blipWidth;
CGFloat blipMiddle = blipLeft + (blipWidth / 2.0f);
CGFloat blipRight = blipLeft + blipWidth;
CGFloat blipBottom = CGRectGetMinY(bubbleRect);
CGFloat blipTop = blipBottom - blipHeight;
CGFloat cornerRadius = 3.0f;
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint: CGPointMake(CGRectGetMinX(bubbleRect) + cornerRadius, blipBottom)];
[path addLineToPoint: CGPointMake(blipLeft, blipBottom)];
[path addLineToPoint: CGPointMake(blipMiddle, blipTop)];
[path addLineToPoint: CGPointMake(blipRight, blipBottom)];
[path addLineToPoint: CGPointMake(CGRectGetMaxX(bubbleRect) - cornerRadius, blipBottom)];
[path addArcWithCenter: CGPointMake(CGRectGetMaxX(bubbleRect) - cornerRadius, blipBottom + cornerRadius) radius:cornerRadius startAngle:(3 * M_PI / 2) endAngle:0 clockwise:YES];
[path addLineToPoint: CGPointMake(CGRectGetMaxX(bubbleRect), CGRectGetMaxY(bubbleRect) - cornerRadius)];
[path addArcWithCenter: CGPointMake(CGRectGetMaxX(bubbleRect) - cornerRadius, CGRectGetMaxY(bubbleRect) - cornerRadius) radius:cornerRadius startAngle:0 endAngle:(M_PI / 2) clockwise:YES];
[path addLineToPoint: CGPointMake(CGRectGetMinX(bubbleRect) + cornerRadius, CGRectGetMaxY(bubbleRect))];
[path addArcWithCenter: CGPointMake(CGRectGetMinX(bubbleRect) + cornerRadius, CGRectGetMaxY(bubbleRect) - cornerRadius) radius:cornerRadius startAngle:(M_PI / 2) endAngle:M_PI clockwise:YES];
[path addLineToPoint: CGPointMake(CGRectGetMinX(bubbleRect), CGRectGetMinY(bubbleRect) + cornerRadius)];
[path addArcWithCenter: CGPointMake(CGRectGetMinX(bubbleRect) + cornerRadius, CGRectGetMinY(bubbleRect) + cornerRadius) radius:cornerRadius startAngle:M_PI endAngle:(3 * M_PI / 2) clockwise:YES];
[someColor setFill];
[path fill];
}
Upvotes: 1