Blaze
Blaze

Reputation: 1580

How to call C from Swift?

Is there a way to call C routines from Swift?

A lot of iOS / Apple libraries are C only and I'd still like to be able to call those.

For example, I'd like to be able to call the objc runtime libraries from swift.

In particular, how do you bridge iOS C headers?

Upvotes: 150

Views: 84213

Answers (6)

Leandros
Leandros

Reputation: 16825

Yes, you can of course interact with Apple's C libraries. Here is explained how.

Basically, the C types, C pointers, etc., are translated into Swift objects, for example a C int in Swift is a CInt.

I've built a tiny example, for another question, which can be used as a little explanation, on how to bridge between C and Swift:

main.swift

import Foundation

var output: CInt = 0
getInput(&output)

println(output)

UserInput.c

#include <stdio.h>

void getInput(int *output) {
    scanf("%i", output);
}

cliinput-Bridging-Header.h

void getInput(int *output);

Here is the original answer.

Upvotes: 118

John
John

Reputation: 103

In the case of c++, there is this error that pops up:

  "_getInput", referenced from: 

You need a c++ header file too. Add c-linkage to your function, then include the header file in the bridge-header:

Swift 3

UserInput.h

#ifndef USERINPUT_H
#define USERINPUT_H    

#ifdef __cplusplus
extern "C"{
#endif

getInput(int *output);

#ifdef __cplusplus
}
#endif

UserInput.c

#include <stdio.h>

void getInput(int *output) {
    scanf("%i", output);
}    

main.swift

import Foundation
var output: CInt = 0
getInput(&output)
print(output)

cliinput-Bridging-Header.h

#include "UserInput.h"

Here is the original video explaining this

Upvotes: 3

Chris Prince
Chris Prince

Reputation: 7564

It appears to be a rather different ball 'o wax when dealing with pointers. Here's what I have so far for calling the C POSIX read system call:

enum FileReadableStreamError : Error {
case failedOnRead
}

// Some help from: http://stackoverflow.com/questions/38983277/how-to-get-bytes-out-of-an-unsafemutablerawpointer
// and https://gist.github.com/kirsteins/6d6e96380db677169831
override func readBytes(size:UInt32) throws -> [UInt8]? {
    guard let unsafeMutableRawPointer = malloc(Int(size)) else {
        return nil
    }

    let numberBytesRead = read(fd, unsafeMutableRawPointer, Int(size))

    if numberBytesRead < 0 {
        free(unsafeMutableRawPointer)
        throw FileReadableStreamError.failedOnRead
    }

    if numberBytesRead == 0 {
        free(unsafeMutableRawPointer)
        return nil
    }

    let unsafeBufferPointer = UnsafeBufferPointer(start: unsafeMutableRawPointer.assumingMemoryBound(to: UInt8.self), count: numberBytesRead)

    let results = Array<UInt8>(unsafeBufferPointer)
    free(unsafeMutableRawPointer)

    return results
}

Upvotes: 1

Julian
Julian

Reputation: 2907

This post also has a good explanation regarding how to do this using clang's module support.

It's framed in terms of how to do this for the CommonCrypto project, but in general it should work for any other C library you want to use from within Swift.

I briefly experimented with doing this for zlib. I created a new iOS framework project and created a directory zlib, containing a module.modulemap file with the following:

module zlib [system] [extern_c] {
    header "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk/usr/include/zlib.h"
    export *
}

Then under Targets -> Link Binary With Libraries I selected add items and added libz.tbd.

You may want to build at this point.

I was then able to write the following code:

import zlib

public class Zlib {
    public class func zlibCompileFlags() -> UInt {
        return zlib.zlibCompileFlags()
    }
}

You don't have to put the zlib library name in front, except in the above case I named the Swift class func the same as the C function, and without the qualification the Swift func ends up being called repeatedly until the application halts.

Upvotes: 4

lukas83
lukas83

Reputation: 451

Just in case you're as new to XCode as me and want to try the snippets posted in Leandro's answer:

  1. File->New->Project
  2. choose Command Line Tool as a project preset and name the project "cliinput"
  3. right-click in the project navigator (the blue panel on the left) and choose "New File..."
  4. In the drop down dialog name the file "UserInput". Uncheck the box "Also create a header file". Once you click "Next" you will be asked if XCode should create the Bridging-Header.h file for you. Choose "Yes".
  5. Copy & paste the code from Leandro's answer above. Once you click on the play button it should compile and run in the terminal, which in xcode is built-in in the bottom panel. If you enter a number in the terminal, a number will be returned.

Upvotes: 8

rickster
rickster

Reputation: 126107

The compiler converts C API to Swift just like it does for Objective-C.

import Cocoa

let frame = CGRect(x: 10, y: 10, width: 100, height: 100)

import Darwin

for _ in 1..10 {
    println(rand() % 100)
}

See Interacting with Objective-C APIs in the docs.

Upvotes: 9

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