Reputation: 319
I know this is a niche topic. But hopefully someone on here will know. AFter spending some time researching, I decided that the D programming language was best for me - high-level, relatively good bindings and fast.
I would like to get GLFW and OpenGL up and running with it. I've done some research into D programming, and have successfully compiled programs that use simple imports from the standard libraries. I have experience programming in other languages (Python, C, C#, C++, etc.) but I cannot work out how to get GLFW, D and OpenGL working together. I've spent a long time searching the web, and all tutorials I can find are relevant to Windows, or do not explain it.
I am running on Arch Linux. If anyone can give me a quick example - things like compiler tags, directories to put "stuff" in, and the import statements - that would be brilliant.
Thanks.
Upvotes: 4
Views: 587
Reputation: 2162
Derelict has GFLW bindings: https://github.com/DerelictOrg/DerelictGLFW3
Here's a tutorial on how to use Derelict: http://dblog.aldacron.net/derelict-help/using-derelict/
You will have to add derelict-gl3
and derelict-glfw3
to your dub
dependencies, and load them in your code according to their readme files on GitHub.
Upvotes: 1